• WhiteOakBayou@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 days ago

    How is this different from the rom I have backed up? Is it a standalone program and doesn’t require emulation? Is that why it’s an executable?

    • MIDItheKID@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      2 days ago

      That is correct. Porting it to PC also unlocks other capabilities like wide-screen support, modifying/enhancing textures, no framerate lock etc. PC ports of games are awesome.

        • wizardbeard@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          2 days ago

          A good example of what can be possible, from the Super Mario 64 PC port: https://youtu.be/Lav8wgQP9rc

          Looks like the old magazine ads for the game brought to life. That’s a combination of the Render96 3D models project and the ray tracing mod for lighting.

          Ocarina of Time’s port (by the same team as this one for Star Fox 64) doesn’t have anything quite as impressive yet graphically, but there are high quality texture replacements and an import of all the enhanced 3DS models. You can also replace most of the character and enemy models with the ones used in Twilight Princess if you want. And there are a ton of great quality of life changes like letting the iron boots be mapped to the D-Pad like a normal item. Water temple isn’t anywhere as tedious anymore.

          • MonkderVierte
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            2 days ago

            I remember sniping in Crysis 2 being a lot easier on my 3440x1440 display than in the first playthrough on FHD. Same effect in the Super Mario 64 emulation (played the original like 15 years ago on a CRT): it looks a lot easier.