Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early. There’s still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.
It could be coded differently for helpful spells versus attacks. Helpful spells should default to yourself. And then you can tap an ally if that’s who you prefer to bless, or a bee, or an amok enemy, or whomever.
What about wand of warding, ally-helping darts, regrowth bombs, wand of transfusion, etc.
These things are more complicated than they seem, and trying to assume what the player wants to target outside of simple ‘just highlight the currently focused enemy’ starts to get into a mess of circumstantial cases very quickly. This is why I’ve preferred not to make a bunch of specific cases for targeting behavior.