Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!

In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early. There’s still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.

Read The Full Post Here!

  • 00-Evan@lemmy.worldOPM
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    12 days ago

    The items are the context. The point is that I don’t want targeting behavior that changes and adopts one of several different behaviors depending on what item is used. I would rather have extremely simple targeting behavior that is correct in as many cases as possible and does not make circumstantial assumptions as to what the player wants (e.g. based on what item they’re using). There is no way to add targeting behavior for these items/effects without making the logic far too complex, so instead it uses the same behavior as normal. The only alternative I would consider is turning off targeting entirely in these cases, but interaction-wise that pretty similar to leaving things as-is.

    • Vencedor@lemmy.world
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      8 days ago

      Jst add a button to toggle “smart targeting” on and off. Leave the current as default and make other 2 states: off entirely (doesn’t even target) and smart targeting, it adds these QoL targets that CrayonRosary mentioned and I am too lazy to repeat (it’s not laziness, it’s just 8am and I am still awake, did not go to sleep yet) I think that’d make everyone happy and It’d be a nice QoL

    • CrayonRosary@lemmy.world
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      12 days ago

      Fair enough.

      Thank you for continuing to update one of my favorite games. The priest so far has been a lot of fun to play!

      Have a Merry Christmas!