• Dark Arc@social.packetloss.gg
    link
    fedilink
    English
    arrow-up
    20
    ·
    edit-2
    6 hours ago

    I’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.

  • Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 hours ago

    Starfield was ruined because of it’s loading screens. I’m not someone to shit on a game simply because it was mediocre, or because it was fine. That’s what Starfield was, it was a fine, mediocre game - if you remove the countless loading screens.

    But with them, it was so jarring. It took you out of the immersion every time, and they were there so. freaking. often. I think there were 3-4 loading screens per jump in space, every door, every area, it was bad. Worse than Skyrim, worse than Fallout. I don’t know how anyone in the 2020s thought that was acceptable.