nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 hours agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square3fedilinkarrow-up123arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up121arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 hours agomessage-square3fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up20·edit-26 hours agoI’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.
I’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.