Kind of a weird question I know, but let me explain. I’m not talking about your themes or messages, but the general feeling someone looking into your world or imagining themselves in it might get about the situation, when the world is not in conflict. Basically, you know how when you watch a franchise like Star Trek, it has certain recurrent moods and feelings, like the tranquility of flying through space, the bittersweet isolation of being on a ship in deep space, where you are close to your crewmates but far from everything else you know, and the general professional but still sufficiently jovial atmosphere that they seem to go for? Or with Pokemon when it’s very adventure driven and based around meeting everyone you come across and making friends both with other humans and also with these magical creatures! I’m sure you can think of descriptions like these for your favourite franchises. We’ve all imagined ourselves in these worlds or imagined ourselves as characters in these worlds right? What were some of the vibes or feelings you imagined when you imagined your world? Or I guess another way of putting it is what would a slice of life exploration of your world be like?

  • HiddenLayer5OP
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    11 months ago

    For my worlds, I think what I’m shooting for, not even really intentionally, is that feeling of arriving somewhere new for the first time with the intention of living there, and/or the feeling of a child in a big city exploring where they live. Both feelings may or may not have been present in my childhood. Everything is still a bit of a haze, you don’t typically remember everything about a place the first time you go there because there’s so many new things and it kind of overloads your senses, and totally mundane things can seem to have a sense of mystery and allure because you still don’t fully understand them or how they work yet. Fairly common technology also feel way more advanced and high-tech when you’re a kid because you don’t know how they work, and that what makes them so good to explore (I used to be super fascinated by public urban infrastructure as a kid, still am). It’s not exactly like that because I generally like to frame my worlds through the perspectives of adult characters, I just find it easier to write and advance the plot when my characters are all mature enough to know what they’re doing and have a general idea of what they should be doing, but it’s not like adults can’t experience those exact same feelings.

    The other side I want to capture is the nostalgia and bittersweet familiarity of returning to your old home, somewhere you used to be really familiar with. But even though most things are still as you remember it, enough has changed to once against warrant exploration and experiencing the place again. Again, that enjoyable haze of exploring somewhere like a city comes to mind.

    All this combined with the feeling that things will continue looking up and it’ll stay cozy and nice forever, which is definitely also a childhood thing but what if the world actually worked well enough for adults to feel that way too?

    Not sure how well I described this but I hope you get the idea!

    I have a science-fantasy world with intelligent animals trying to live in harmony with each other. Though none of my main characters are kids in this story, I definitely frame my main character to experience a “vibe” similar to what I described.

  • HenryWong327M
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    11 months ago

    For my post-post-apocalyptic world, the main feeling I’m going for is hope. The idea being that some time far in the past a great calamity happened, but humanity has rebuilt, and despite all the great setbacks nothing can stop people from reaching ever higher (indomitable human spirit, etc, etc).

    Another feeling I’m going for is the sadness of knowing that some ancient civilizations are lost, and we have no records of them and how they lived, and these things that were so important to people of the past are just gone forever. In my world the knowledge of the old world from before the apocalypse is fading, their buildings are eroding away, stories of them are slowly warped until they’re unrecognisable, and the artifacts left behind are lost one by one.

    I guess these combined also creates a theme of moving on, though I don’t think that counts as a feeling.