A core variable type in BrightScript is the associative array. These arrays allow objects to be accessed using keys. The access methods I’ve seen used most often are dots or brackets.
Roku channels are created using 2 proprietary languages, BrightScript and SceneGraph. You will never use them for anything other than creating Roku channels. 😐
Yeah, it’s kinda wild.
Roku channels are created using 2 proprietary languages, BrightScript and SceneGraph. You will never use them for anything other than creating Roku channels. 😐