I just got finished with beating Riven for the first time. I adored the way the game seeped into my real life with pages of notes about the world I was discovering. Are there any other games that can match this feeling? That really work best when you have a journal in hand?
My most recent such games were Her Story and Return of the Obra Dinn.
During Her Story I ended up with an A5 sheet full of keyword ideas I wanted to search the recordings for.
Obra Dinn had me draw multiple iterations of a ship deck while trying to figure out who was likely to sleep in which hammock :D
Elite: Dangerous, because every time I tab out of the game to check INARA for the closest outfitting or something there’s about a 30% chance of it crashing and becoming unlaunchable until I restart my computer. Hence writing system names down on paper before launching the game.
Honorable mention fir Outer Wilds, cause taking notes and keeping track of things you learn is critical to the gameplay, but the game actually provides an excellent UI already it already.
Also, Elden Ring and other FromSoft games are a contender, cause when you meet a random NPC that says like 3 lines of dialog and doesn’t repeat them, you’re gonna have trouble remembering any of that 20 hours later when yoy meet them again.
For me with this ADD, a lot, honestly. But, if you’ve ever tried your hand at breeding in Ark, you kinda understand what is like to be a CPA in tax season.
If you liked riven you might like the witness.
Three very different games I actually took notes for :
La Mulana. In the “modern” version you have limited memory space to save some of the many texts you find, but you’ll need more than that to solve the puzzles anyway. Good luck trying to scribble the weird pixelated symbols on your notes, too.
I play Shin Megami Tensei games with notes to optimize fusions, when I have a particular demon in mind and I want them to inherit the right skills. Later games let you see fusion results, but only one step ahead.
And then there’s spacechem. I love Zachtronics games in general, and all the following ones tend to be progressive in difficulty and let you experiment from a good enough solution to better solutions. As the first, less refined one, spacechem is special. Before long it needs planning and calculations to even get something that works.
Love that your example was riven. Was my first thought on the title.
The myst games, their newer game Obduction, the Talos Principle. Those puzzle games all are awesome and take some pen and paper.
Escape from mystwood mansion, the house of da Vinci are a couple others that feel the same way.
Less adventure, more “must optimize!” games like Satisfactory, Factorio are other games that require me to bust out pen and paper or at least a website, spreadsheet or calculator.
Subnautica, if you want a map, you have to start triangulation and drawing
Elder Scrolls II: Daggerfall the Non-Unity edition. Where you’re going to have to remember some locations, characters and whatever else to get by.
And just any old-time classic RPGs from the 80s and 90s, who didn’t hold your hand.
I am curious how you scribble your way out of Daggerfall’s dungeons. Even the game’s 3D automap is basically too messy to be of any use.
Return of the Obra Dinn. Indie darling puzzle game where you are an insurance adjuster working on a recovered ghost ship. Very thematic and satisfying to take notes by hand
Edit: whoops someone already mentioned it
EverQuest - especially in the classic era (99-02) fit this for me. The quests were delivered through unsaved text interactions with no quest log type feature - epic weapon quests were notorious for requiring detailed notes, notably prior to any walkthrough websites being available. There were also no maps and players were compelled to draw their own for zones and dungeons. I filled multiple Franklin-Covey (sp?) leather journals during my adventures and look at them with much nostalgia.
Funny you mention Riven, that was my first offender too way back in the day.
Recently, it’s mainly with KSP and Cities:Skylines for planning stuff while I don’t have access to the game.
I’ve wanted to do this for awhile with a RPG - you might have convinced me to do this on the next one I pick up.
First and only game I was able to think of. Good stuff