I didn’t realize how spoiled I was by the Nanobot, Picker, and Squeeze Through mods. Vanilla Space Age has been rough, but I’m enjoying it.
One of the things I found recently that I really like is that you can disable the game pausing in the tech screen. It’s a bit hidden, but:
In the main menu, hold ctrl+shift while clicking settings. Then click “the rest”. You can then disable the checkbox behind “technology-gui-pauses-game” and confirm.
Be careful though there are some settings in there that can really mess up your game.
That’s amazing! Thanks for that tip!
i made the mistake of trying to learn Space Age on my own without reading spoilers.
i managed to get to space, build a platform, and seek out a new world. i though Gleba sounded pretty cool, so i went there first.
after much frustration, i am finally starting to get iron and copper made from a yumako & jellynut farm, but i needed more seeds for more production; i went searching for more jellynut to process by hand.
i just died in the middle of one of the bigboi nests (the only shooty thing i had was a few laser defense systems), and can’t get back to my body easily.
i still have pretty much zero production - what is a decent strategy to kill the thick furry big spiderbois? i really want to grab my body because of my lack of production. this was my first encounter with a fuzzy spiderboi, and i dont really understand their kit.
i really dont want to look online because i enjoy figuring out most stuff on my own - i dont want a lot of guidance on the things i am trying to figure out.
i ask about these fuzzy spiderbois because i am worried i will make a few poor attempts and find it too frustrating to continue (gleba has really tested my patience so far, heh).
I know you’re not looking for a lot of guidance, but there is one thing that makes a factory on Gleba possible that may not be initially obvious. You need to process fruits in biolabs. One seed turns into 50 fruit, each with a 2% chance of giving a seed. This means your seed numbers will average out to stay level. The biolab’s 50% productivity makes this ratio positive. Get that going, and the rest you can figure out on your own without having to go on regular treks to get more seeds!
thank you! i did get processing going via automation, but not in a biolab (biolabs are more expensive and my production is still low). are biolabs better at processing jellynut/yumako than regular automation buildings?
Yes, biolabs have a higher base speed and I think an extra module slot, making them better than regular assembling machines. The real bonus is the 50% productivity, which is absurdly high. That alone makes them worth it. The tough part is feeding them nutrients. I had to use a lot of circuits.
If your platform is still alive, you can send it back to Nauvis and pick up some supplies to help give you a kick start. The same applies for all the planets but will become a necessity when you get to Aquilo which can never be self sufficient.
whoa - i didnt realize i could send the platform back and forth nor send stuff from the platform down to the planet. thank you! i’ll try this out for a kick start <3
The game would have made an auto save when you first left for Gleba, it is ok to roll back.
i only had 3 autosaves on there, but one of them caught before i died; i have reloaded so i dont have to pick up my body <3
I went to Gleba after Vulcanus and it was impossible. The farms never survive long enough to get my factory going, and I didn’t have the tools to kill anything without importing tons of weaponry. I ended up abandoning the planet and coming back after getting the mech suit. It was much easier after that.
That’s similar to my start. What I noticed is that they will attack the farming tower and then leave again. So you can always wait for the pollution to die down again and resume operations afterwards. As long as you build your “base proper” away from the towers.
Note: don’t aggro them while they do this because they will follow you to your base!
To avoid “time played” from increasing evolution too much, I designed parts of my base in creative mode and then blueprinted them into the normal game.
Things will get easier far into your playthrough on Gleba once you get coal to make landmines. Until then… Good luck!
Edit: I realized I didn’t answer your question… I think you should consider your body lost for now, it will be too hard to get it back. If you still want to try that: I also had success with the follower robots, but they take quite a lot of resources to produce. They do deal good burst damage without needing coal.
I read enough accounts of pain on Gleba to want to start elsewhere. Vulcanus is cool but I didn’t want to mess around with the worms (and cliiiiiiiffs, so many cliffs) until I had the mech suit, so I ended up heading to Fulgora first. I really liked fighting the environment (lightning) instead of mobs, and the mech armor + recyclers aren’t too hard to get your hands on. Pentapods are a lot less threatening now : D
Honestly vulcanus is easy without the suit. You generally start in an area with a good clear space, cliffs in one area, and lava in another so production is not hard to kick off.
Tap for spoiler
The worms aren’t as bad as I thought. Tank with Uranium rounds or a stack of turrets and a shit tonne of ammo
In factorio 2.0, is there any benefit in using underneathies or plain belts? Besides perhaps a slightly cleaner look?
You can do belt weaving. 2 or 3 transport lines in the same lane. So if B is Blue and R is Red. BBRRBBRR two goods on red and two goods on blue. 4 goods moving in 1 tile wide strip.
Also if using each side of a belt for different goods you can use the underneath entry shroud to block one side by feeding into it from the side.
You don’t even need to use both parts. Just place an entry and rotate it to make it an exit and feed from the side.
Yes thanks makes sense, I should have been more specific about early game when you only have initial belts, but looks like the difference is cost + aesthetic only then.
Early game the main use is for underground to allow different belt lines to cross. Take a look at the standard green circuit setup 3 copper to wire assemblers direct feed into 2 iron + wire to green. It uses underground to move iron past the output.
For better belts upgraded when you need the speed. When your yellow can’t push enough product to feed your machines. Also better underground belts can go father between ends. 4, 6, 8 empty tiles for yellow, red, blue.
I brought rockets on my ship. If it can survive back and forth to Nuvis, you can bring anything you need to start the base. Like machine gun turrets and lots of ammo.