we have successfully urbanized online games. the days of a small town feeling in new online games are over
I don’t think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It’s more like suburbanism.
The urbanism movement exists to help remedy some of the downsides of urban living. One of which is social alienation and isolation as a result of the scale and diversity of cities.
No, it exists to fix the problems caused by car-dependent suburbia. Inner cities can have problems too, but a lot of those are created by cities wanting to support suburban commuters rather than the local community.
Suburbia came into being as a result of urban dysfunction. Cities have existed and had problems since long before cars were invented. People nowadays really love to blame everything on cars lmao, if only it were that simple
Cities were literally demolished to run highways through them, cutting right through vibrant communities to do so. Auto companies lobbied governments and ran public relations campaigns to change the law and societal mores to make car-centric infrastructure and norms the only way things are done. Ripping up public transport, inventing the concept of “jaywalking” (itself just a form of car-centric victim blaming), and banning the building of more people-friendly communities through strict Euclidean zoning.
I can’t say I share exactly this experience, but I did have some experiences of old that I miss.
The only non-MMO I ever played multiplayer prior to ~2013 was Age of Mythology. I never played ranked or competitive, but I did play a shit tonne of fun custom scenarios. Escape maps. Arenas. One really fun Helm’s Deep map that would always slow to a crawl once a larger number of units hit the field. I’d browse through the open lobbies and find something that struck my fancy, or create my own lobby and wait for people to join. Hours spent browsing the Age of Mythology Heaven forums for scenarios and reading people talk about them.
I do mind miss those custom scenarios. The new Age of Mythology: Retold feels much more focused on the ranked mode. Which I do also really enjoy. But there doesn’t seem the same culture of custom scenarios that there was back in the day.
I had a very similar experience a few years ago with Tannenberg. And easter front WW1 shooter that, at least at the time, I don’t know the current status, had just enough players in the evening to fill up one server, so I’d play with the same people night after night. It never felt empty because of that and it was great fun.
Isonzo is the newer one. I haven’t played it in a few months, but it’s similarly small but I never felt close to anyone there.
I play Squad fairly frequently, and it’s got a similar feel to what the OP is about. You choose your server with a server browser, and it’s frequently got a lot of the same people there all the time. There’s some servers that are more casual, and they end up cycling players more so you don’t recognize anyone. The more experienced focused servers draw from a much smaller group though, and they play more consistently.
Day of Defeat <3
Private servers are good for building a community (I know, we all have fond memories, mine is SWJKA, especially in the later, JK+ times), but they fail to put players into skill brackets, meaning that if you enter the game later or don’t spend your entire life playing it, you’ll eventually fall off as pros will insta-kill you everywhere.
I HIGHLY recommend Holdfast: Nations At War for the same experience nowadays. There’s usually 1-2 full 150 player servers running in the browser, and you start to recognize the slaughterers and shitters over time.
It’s a Napoleonic era musket shooting game with locational open VC that gives bonuses for teamwork and line-firing. Recently I’ve been talking mad shit in a ridiculous accent matching whatever faction I’m playing at the time, and people are now recognizing my name, which is kinda warming :)
I used to roleplay as a pirate, pickpocket, swindler, and ladies man; laughably incompetent at all, under this username in a tiny, indie RPG called Rubies of Eventide. I was never a strong player, but I got a reputation for funny in-game banter. Playing a different kind of person enabled me to punch above my weight in social skills.
I’ve been playing Lord of the Rings, Battle for Middle Earth lately (I believe the game came out in 2004?). Anyways, the small pool of players isn’t as fun as you remember. The greentext notes giving up based on team matchup, and oh boi is that a big problem.
I really wish BFME2 could get a remaster in the fashion of the Age of Empires Definitive Editions. I only ever played single player back in the day but I’d love to be able to easily install it and play some multiplayer games.
Shame the rights won’t allow that.
There are definitely games that allow the first scenario to happen(by allowing people to host servers or by not having many players)
Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.
Team fortress 2
Don’t be silly, if you want to get dominated by another random person in tf2 then you need to first buy bot immunity
What. Haven’t seen a single bot since a few of hosters were imprisoned and fined gigantic sums.
I haven’t seen any bots for 2 years now. I no longer play on casual servers. Community servers are more featureful and more fun.
Lol I don’t follow the situation very closely, I’m just lamenting the state of modern gaming
COD 2 Rifle only 🫡
Anyone remember PlayStations All-stars, Sony’s shitty answer to Smash Bros? My lame claim to fame is I had one of the nastiest Heihachis in the scene. Always played in purple thong. Saw people mention me a few times in forums.
Game was bad and hachi kinda busted, but seemingly only a few of us who ever got real nasty with it. Kinda fun just being a monster on that silly game and showing off maximum old man butt.
There’s this guy so damn good with the Kraber on Titanfall l 2 Northstar on my server I never was able to kill him …
Ready gaming fires away in this Kraber g200 montage!
One of the last good public multiplayer experiences I had was DiRT 3. Simple lobbies, small player count, people randomly joining and leaving and everyone was chill. You’d occasionally get that guy who was stupidly good, perfect lines through every corner, and the entire lobby would try so hard to keep up. Loved it.
One time I stumbled into a lobby where the host was “hacking” but instead of cheating for an advantage, he was selecting weird car class and track combinations for the entire lobby. Stuff that the game wouldn’t normally allow. Shit like trailblazer cars on rallycross circuits. So much fucking fun, one of my favorite memories from that game.
That must’ve been what, 4, 5 years ago? DiRT 3 released in 2011, so…oh my god DiRT 3 came out 13 years ago…
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Quake ]I[ was the last real multiplayer game.
Fite me.
Counterstrike Source was later and still had these tight knit communities on the gun game and surf community servers. There wasn’t any matchmaking in the client either. And we voice chatted in game for the non-competitive modes.
I think Rainbow Six 3 might also qualify.
Then again, nothing will ever compare to the Rocket Arena 3 scene where every kill was due to skill. You’re a complete noob who got a few lucky hits with the rocket launcher? Skill. The other guy jumps in front of you just as you happen to pull the trigger? Nice air rail, well played. I never saw anyone ever complain about losing.
That community was just so refreshingly positive and welcoming, probably because there were no stakes. A match was over in maybe thirty seconds and then you’d watch until your next turn. And that was it.
In modern competitive games people have a ranking and they feel stressed when a game goes badly because they might lose precious Elo. This goes to the point where you get yelled at by your own teammates for not knowing the meta because they can’t make it to the next rank if you pay like it’s a game.
Cpm mids for days