Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 13 hours agoPC specshexbear.netimagemessage-square26fedilinkarrow-up1137arrow-down10
arrow-up1137arrow-down1imagePC specshexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 13 hours agomessage-square26fedilink
minus-squareChaosMaterialist [he/him]@hexbear.netlinkfedilinkEnglisharrow-up18·12 hours agoThat era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.
That era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.