When you think about scenes playing out in your world, what is the visual medium? Is it the same as the real world? Is it some form of cartoon or anime? 3D renders like a Pixar movie? Something else?
For me, all my worlds are some combination of Western and Asian cartoon styles. I’ve honestly been worldbuilding since I was a little kid, and being a Chinese immigrant both styles of 2D animation was present in my childhood. My worlds also usually feature cute animals/other creatures as characters and I think they would look cutest as cartoons. Some day I will commission some artwork work of my worlds.
A lot of influences for my world are from mecha anime, so usually anime, but sometimes ill imagine writing it as a book, or in a game
Kind of simplified graphics - like the game I plan to make.
Currently I’m making a playground for my Ironsworn Mouse Guard hack so everything looks like David Petersen drew it.
I wasn’t familiar with who David Petersen was, spelled his name wrong in google and it came up with the NY Mets pitcher. I was very confused… I love the idea of a MLB player being a die hard nerd, rolling solo adventures while in the dugout!
Also, so cool to see an Ironsworn mention on Lemmy, not much of a community even on Reddit, and even that one is more weighted toward Starforged.
I always like to think of my world as realistic, but I’ve never really thought about it before
I like to imagine my terrible crap in a storybook watercolor style, sorta Roald Dahl meets George RR Martin.
Edit: the artist I was thinking of is Quentin Blake.
I’ve been messing around with a low magic industrial revolution world, with a global empire recently fallen from grace after being struck low by their own god. I see it being a massive RPG akin to RDR2, walking around, taking the train, etc etc. Just that art style is so evocative for me.
What an interesting question! My first instinct is to say real world as mine is for a TTRPG, but when I actually start imagining it that doesn’t seem quite right. I guess it’s closer to a hyper realistic 3D render.
Hard question… it is definitely visual, but I’m not sure I firmly fix it in one type. On the one hand, a CGI-heavy spectacle like Star Wars wouldn’t be amiss; but it also draws a lot from mecha anime, so something along the lines of those late 90s hand-drawn wonders would also work well.