A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.
Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?
Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅
Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…
A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.
Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?
Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅
Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…
Oh snap! Haha well, musta been something I sensed in your comment. DCSS sure feels like an extra fun puzzle to me. Cheers!