• nickwitha_k (he/him)@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    13 hours ago

    I think that the biggest problem is the lack of investment and willingness to take on risk. Every company just seems to want a quick cash grab “killer app” but doesn’t want to sink in the years of development of practical things that aren’t as flashy but solve real-world problems. Because that’s hard and isn’t likely to make the line go up every quarter.

    • interurbain1er@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      edit-2
      6 hours ago

      It’s mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

      If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it’s a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It’s not a surprise if the market is stalled.

      As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

      My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.

      • taladar@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        7 hours ago

        Even your hypothetical perfect headset would be useless in so many situations where you can game today, can’t use it in public, can’t use it while watching children, can’t use it while talking to other adults in your household,…

        Also, I think the idea that you even need that first person perspective for immersion is deeply flawed, lots of games make you feel immersed without that. Not to mention that it severely limits possible UI elements if you don’t want to break the immersion again.

        • interurbain1er@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 hours ago

          Oh I agree. Once you already have a PC or a console the added experience of a VR headset isn’t a great value proposition for the price.