One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
So basically Mercy from Overwatch? I think most games have versions of this type of healer. Medic in TF2 etc. They basically have guns that can’t do much other than be used to shoot your teammates in the face to get their attention.
Have you never seen a battle mercy wipe an enemy team?
Mercy got that Glock delivered straight from the angry hands of God and it shows
Medic mains when their “useless” ubersaw crits for the 12th time in a row
Last time I played Overwatch I was healing as Mercy and our Roadhog just watched as I fly past while getting chased by someone on the other team and kill the guy chasing me. Then he removeded me out for fighting instead of healing him. I was like mfer if you don’t want me to fight keep them off me. Then everyone acted like I was the toxic one.