I think my major frustration with AI in video games is they don’t use it to make better AI in video games. You could make bots that are useful teammates. Or have units automate their own micro so the player can focus on a larger strategy. Or make tougher enemies.
But no. Have to use this shit to make more shovelware with awful graphics.
So much of the “AI” grift is Rube Goldberg machines that require a lot more energy and put out more pollution to do something that could have been already done before.
Yeh. Teammate ai is a real one. Some games do have incredibly cool teammate ai. The old star wars republic commando game comes to mind. You could order your dudes around using simple commands and they’d interact with special points in the map that would dictate certain behaviors like using heavy weapons or long range weapons. It was very elegant and well suited to the game.
It’s wild that only in the last few years have game devs really nailed having friendly npcs keep pace with the player instead of being inconsistently too fast or too slow.
I could go on a whole ass rant about enemy ai. The problem is; you need enemies that are engaging to the average player. The ongoing Helldivers 2 fiasco demonstrates this.
I think my major frustration with AI in video games is they don’t use it to make better AI in video games. You could make bots that are useful teammates. Or have units automate their own micro so the player can focus on a larger strategy. Or make tougher enemies.
But no. Have to use this shit to make more shovelware with awful graphics.
So much of the “AI” grift is Rube Goldberg machines that require a lot more energy and put out more pollution to do something that could have been already done before.
Yeh. Teammate ai is a real one. Some games do have incredibly cool teammate ai. The old star wars republic commando game comes to mind. You could order your dudes around using simple commands and they’d interact with special points in the map that would dictate certain behaviors like using heavy weapons or long range weapons. It was very elegant and well suited to the game.
It’s wild that only in the last few years have game devs really nailed having friendly npcs keep pace with the player instead of being inconsistently too fast or too slow.
I could go on a whole ass rant about enemy ai. The problem is; you need enemies that are engaging to the average player. The ongoing Helldivers 2 fiasco demonstrates this.