Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.
I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.
It’s still enough work that automating coal is a huge priority, but it’s not as tedious as it used to be at all.
Thanks for this tip, I was thinking maybe I could just sort of deal with the biomass stuff by hand until I reached coal but I took a chance tonight and built a line for biomass production like you described and it works well. Cheers!
The biggest reason I switched to coal was actually just for more power output. If you load balance biomass into generators efficiently, it’s pretty easy to have upwards of a couple dozen of them. But they just don’t output as much power as the coal generator upgrade.
Haha oh man that is such a nice sleek layout compared to….whatever is happening on my planet. Truth time - I’m really bad at this game but I have a blast playing it. My layouts are not slick at all. Thanks a lot for the link!
Oh wow, this is such a relief. Yes, I just restarted and was dreading the pinch while transitioning from bio to coal.
It still may mean regular leaf-gathering sweeps just dumping them in the intake bin rather than feeding each generator individually, but even that is an improvement.
My only problem with the game is the earlygame power gen. Its just so annoying to deal with the biomass burners.
Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.
I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.
It’s still enough work that automating coal is a huge priority, but it’s not as tedious as it used to be at all.
Thanks for this tip, I was thinking maybe I could just sort of deal with the biomass stuff by hand until I reached coal but I took a chance tonight and built a line for biomass production like you described and it works well. Cheers!
Glad I could help you guys!
The biggest reason I switched to coal was actually just for more power output. If you load balance biomass into generators efficiently, it’s pretty easy to have upwards of a couple dozen of them. But they just don’t output as much power as the coal generator upgrade.
Here’s a setup From Oldshavingfoam who does fantastic modular blueprints Image
Link to his database
Haha oh man that is such a nice sleek layout compared to….whatever is happening on my planet. Truth time - I’m really bad at this game but I have a blast playing it. My layouts are not slick at all. Thanks a lot for the link!
I fool myself into think I’m good at designing by putting all my spaghetti underneath the main floor so it appears to be tidy
Oh wow, this is such a relief. Yes, I just restarted and was dreading the pinch while transitioning from bio to coal.
It still may mean regular leaf-gathering sweeps just dumping them in the intake bin rather than feeding each generator individually, but even that is an improvement.
Hate the biomass as well. At least they seem to burn longer now than when I last player. I’m still stuck on them on my current playthrough
They at least have belt inputs now. MASSIVE quality of life improvement.