Are CSGO workshop maps not compatible with CS2? Does this mean that the 200+ custom workshop maps I have collected over the years are now no longer playable?
I cannot see any workshop maps in the game menu that I have subscribed and downloaded. I even tried to reinstall CS2 on my computer to see if that will fix the problem.
I am running CS2 on Ubuntu (Linux)
Why did they update CSGO into CS2 instead of releasing CS2 as a new game?
Oh yeah sure let’s just have two games that are almost identical, split the efforts of the devs into maintaining them both and releasing consistent updates, split the efforts of the server administrators into maintaining them both, and detract from your concurrent player base from our new game to keep our old game on life support.
Yall are some crybabies. CS:GO was alive for 10 years, CS2 has been out for 1. It took some time to re-work Dust 2 and add it back into the map pool. I miss agency, I miss cache, but those maps are being reworked and added in over time. It’s a long game scenario here. Give it time and enjoy the free to play game that they sunk a shitload of resources into dramatically improving, that they are going to maintain for at least another decade, just like the last game.
Wow, you need chill out. Just asking a simple question.
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At this point I doubt valve knows. I miss agency
Is it hard for modders to update their CSGO maps to work in CS2?
Sadly, yes. I’ve been following a few efforts and everything needs to be rebuilt. What little auto tooling exists creates more issues than it’s worth. This is why we’ve seen cache take so long to recreate.
There have been some, especially smaller, maps remade but once more they’ve got way too many issues to be put into mainline CS yet. This is why we only have had two new maps since the beginning. It takes immense dedication from talented map builders.
Even simple surf maps have been a major pain with ramp bugs being common on even the best, and smallest
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Sadly not entirely. Some were small differences in the size and shape of ramps particularly where they conjoin which is what caused alot of them but even with new, perfect placement it’s still happening. What’s caused them to be greatly minified is a manual fix that checks for major changes in velocity in a direction not expected then adjusts for it server side, resetting your position, momentum, and direction to what was likely your intended route. This is still, frustratingly, not perfect especially with high ping
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