The documentary takes a look at all the design decisions that Hideo Kojima and his team made and shows how an old Japanese short story inspired many of Death Stranding’s themes and gameplay mechanics. It also explores all the hurdles Kojima Productions had to go through. For example, Hideo Kojima’s colleagues initially were very negative about Death Stranding’s concept and gameplay and told Hideo Kojima to switch directions and make something more exciting. Additionally, Hideo Kojima had to travel the world to find the right engine for the game. Lastly, the documentary also takes a look at Death Stranding 2: On The Beach, the Death Stranding feature film and every other project that’s in development at Kojima Productions.

  • hungrybread [comrade/them]@hexbear.net
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    2 months ago

    Pretty sure I stopped playing after an early boss fight.

    The good stuff:

    • struggling to carry too much stuff
    • dropping too much stuff
    • throwing containers at people
    • building stuff with players you don’t have to interact with
    • peeing to grow mushrooms

    The bad stuff:

    • story was eh
    • npcs
    • sudden boss fight after 10+ hours of not using any combat related controls

    Enjoyed my time with it overall though. Keep meaning to come back to it and never do for whatever reason.

    I also never got around to MGS 5 even though I really liked all the other metal gear games I’ve played, something about a more open world is vaguely intimidating I guess.