In one segment, I arrive to establish contact with a bunker only to find out everyone inside’s been killed—I slink around corners, cautiously search for a laptop, and await whatever butchered everyone to jump out at me—perhaps, if I’m lucky, with an ‘ooga booga’. Stalker 2 resists this urge, however, and it just made me even more nervous. This is a trick I imagine the full game’s going to use with cruel efficiency, after all, the monsters you can’t see are the most frightening.
This is what I love about STALKER, the lonely, desolate and tense moments. Jump scares are great and all, but the atmospheric deserted locations and the constant fear and anticipation is what really sets it apart. Few games do loneliness as well as STALKER.
Loneliness and dread. Yes plz.
Ah, thanks. Being on the edge at work and then again while gaming? Nothing for me.
They have the name of the game wrong. It’s Chornobyl. The Ukrainian spelling.
It looks like they spell it correctly in the article now, so @alessandro@lemmy.ca can update the title of the post to match the link
They don’t even use the same alphabet.
In Ukrainian romanisation. Not Cyrillic
I’m going to keep spelling it Chernobyl, I don’t much go in for the “Chicken Kyiv” school of performative spelling.
“Chernobyl” is just factually wrong in this case. Even if you have decided that you want to spell it the Russian way in your day-to-day life, the name of the game spells it “Chornobyl”.
It’s the same as article using “Bald-hairs Gait”, or “Sidd Meyer’s Alfa Sentary”
Which is literally what I call both of those games.
Let it happen.