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  • ShinkanTrain
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    2 months ago

    Me normally: games should focus more on physics simulation, they haven’t evolved past the PS360 era and in some cases regressed. How is it that a 2006 Bethesda game is ahead of the curve in this compared to modern titles?

    Me after seeing this video: Please make every object stactic and uninteractible.

    • UlyssesT [he/him]@hexbear.net
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      2 months ago

      The F I D E L I T Y zealotry in Star Citizen is very selective in places. It has “bedsheet wrinkle physics” yet the spaceship gameplay is just WW2 dogfighting with internet spaceships that have “noclip” style floating, even at ground level.

      • Hexboare [they/them]@hexbear.net
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        2 months ago

        I vaguely recall they went to great efforts to develop a proper flight model for the ships, realised that combat was just flying past other ships at speed and none of the ships were very flyable because the models were developed without thinking how they would move, and so they stuck a bunch of thrusters on everything to make it like a bad imitation of WW2 dogfighting

        • UlyssesT [he/him]@hexbear.net
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          2 months ago

          I vaguely recall they went to great efforts to develop a proper flight model for the ships, realised that combat was just flying past other ships at speed and none of the ships were very flyable because the models were developed without thinking how they would move, and so they stuck a bunch of thrusters on everything to make it like a bad imitation of WW2 dogfighting

          That is true, yes. The developers (that are not the Roberts family and their immediate cronies) did their best with what they had to work with but the aging gamedad playerbase found the “FIDELITY™” that they demanded to be unacceptable in the spaceship combat, so it was removed by popular demand and now the FIDELITY™ is about bedsheet wrinkles.