Profitez des vidéos et de la musique que vous aimez, mettez en ligne des contenus originaux, et partagez-les avec vos amis, vos proches et le monde entier.
It’s not a claim I made though. It got that award from the voting public by the golden joystick. And souls are definitely no longer niche, Elden Ring success is an obvious clue, but the fact that most AA or AAA action games with a melee weapon from the last 5 years implements some mechanics from souls games is another huge indication of the mass appeal and impact dark souls has had on gaming culture.
Nobody is denying that it founded a new genre, doesn’t mean that that genre’s mechanics are now needed in every game ever made in the future or that it is the most popular genre among all players.
It’s not what I’m saying either. I don’t know where you found any such claims in my comment. All I said is that games are supposed to be games, and failing is supposed to be part of games. You can fail even in a chill game like Stardew Valley, and you probably will on your first playthrough if you don’t look anything up. The game won’t game over because of it, but you will spend your entire second year suffering and trying to fix the mistakes you made in your first year. I can’t remember a single game I played where failing was not something that could happen that felt better because of it. Case in point: I was playing Jusant and was interested in the game, until I realized I couldn’t truly fail in that game, and all of the mechanics in place that looked like they were game mechanics, were actually just smoke and mirrors.
It’s not a claim I made though. It got that award from the voting public by the golden joystick. And souls are definitely no longer niche, Elden Ring success is an obvious clue, but the fact that most AA or AAA action games with a melee weapon from the last 5 years implements some mechanics from souls games is another huge indication of the mass appeal and impact dark souls has had on gaming culture.
Nobody is denying that it founded a new genre, doesn’t mean that that genre’s mechanics are now needed in every game ever made in the future or that it is the most popular genre among all players.
It’s not what I’m saying either. I don’t know where you found any such claims in my comment. All I said is that games are supposed to be games, and failing is supposed to be part of games. You can fail even in a chill game like Stardew Valley, and you probably will on your first playthrough if you don’t look anything up. The game won’t game over because of it, but you will spend your entire second year suffering and trying to fix the mistakes you made in your first year. I can’t remember a single game I played where failing was not something that could happen that felt better because of it. Case in point: I was playing Jusant and was interested in the game, until I realized I couldn’t truly fail in that game, and all of the mechanics in place that looked like they were game mechanics, were actually just smoke and mirrors.