Even if you’re not a gamer, you would have heard about the massive international success of China’s first AAA game, Black Myth: Wukong, based on the classic Chinese tale Journey to the West.
The game has excited a lot of people, including many Chinese who feel that this kind of soft power is a perfect opportunity to show Chinese culture to the world, free from the confines of biased and negative mainstream media representations of the country.
But as with every success from China, there are detractors. Some in the industry are claiming the game lacks diversity, and that its developers are sexist.
How relevant are those smears? And why is Wukong such a massive success?
Today I’ll all those questions and more with my special guest, podcast host and media personality @CarlZha
This is Reports on China, I’m Andy Boreham in Shanghai. Let’s get reporting!
#wukong #gaming #diversityandinclusion
I do find it odd to not include women in the game until after an entire chapter.
I don’t recall any women in Chapter 2 either tbh. There’s one female character in the entire game as far as I’m aware, she’s a boss. This one: https://youtu.be/DZykPABE8U4
Not suggesting you agreed with it!
I don’t recall any women in Chapter 2 either tbh. There’s one female character in the entire game as far as I’m aware, she’s a boss. This one: https://youtu.be/DZykPABE8U4
I looked at some videos with all of the cutscenes, and it does seem there’s more women towards the 2nd half of the game.
Well I’ll see as I go. I’m only in Chapter 3. I think there’s 5 chapters?
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: