General
- Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
- Added: Teleporting character now adjusts replicated position on server
- Changed: Character server replication system now holds position instead of velocity
- Changed: Disallowed weapon reload through inventory unless the weapon is equipped
- Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
- Tweaked: Various vehicle door animations
- Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
- Fixed: Several problems with killing player while getting in/out
- Fixed: Car light was disabled when player left driver seat
- Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
- Fixed: Switching seat in quick succession made character stuck
- Fixed: Open/close door action was not available from inside of some vehicles
- Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
- Fixed: Open/Close door user action was not available from outside
- Fixed: Map - It was impossible to draw lines to the point that had a marker on it
- Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
- Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
- Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
- Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
- Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
- Fixed: Map - Cursor would become invisible when using gamepad
- Fixed: Map - Map toolbar would never lose focus
- Fixed: Drawing on top of some markers would open their respective menus
- Fixed: Drawn lines on the map would scale improperly when zooming in or out
Stability
- Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
- Fixed: Multiple possible crashes when entering vehicles
- Fixed: Server crash when opening door on a vehicle with hierarchy changes
- Fixed: Crash related to Character Controller
- Fixed: Crash caused by deleted consumable calling SetAlternativeModel
- Fixed: Possible crash after streaming in a vehicle with occupant.
- Fixed: Crash when loading a vehicle while character is doing a Get Out action
- Fixed: VME in SCR_Flashlightcomponent
- Fixed: VME when truck was set on fire
- Fixed: VME in callsign manager
- Fixed: LoiterType NONE error
- Fixed: Crash when opening ProcAnimEditor
- Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
- Fixed: VME when detaching UGL grenade
Playable Content
- Fixed: Losing a base would sometimes not affect the victory countdown
- Fixed: Displaying correct base name in Conflict
Modding
- Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
- Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations
- Changed: Dependent mods info in workshop UI changed to show only downloaded mods
- Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
- Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
- Changed: Lifted 4 KiB size limit of single RPC argument.
- Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
- Changed: Switched from error to warning to make transition easier
- Fixed: Integer overflow when parsing size of addons
- Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
- Removed: Removed unnecessary vtable pointer from SnapSerializer
- Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
- Removed: References of roadnetwork file
Audio
- Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
- Fixed: Wrong sound event name for doors in Ural
- Fixed: Detonator animation and sound played while placing charges
- Fixed: Open door finish SFX
- Fixed: Missing seat creak SFX when getting out of co-driver seat
- Fixed: Weapon handgrab sound does not play when switching gadgets
Original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
You must log in or # to comment.