3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade because I hated it so much.

Every time I see another meme about how amazing 3.5 Tarrasque is, I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat. A wizard could casually solo it, the same abilities people now miss in 3.5 amounted to ribbons. It was a laughingstock, forums had 100+ pages discussions how to fix it and general consensus was it’;s beyond saving. It was first proof in 3.5 if you cannot use magic you’re only good to roll over and die.

I honestly don’t know if everyone claiming 3.5 Tarrasque is such a horrifying monster are trying to rewrite history or unintentionally proving what a broken, unplayable pile of garbage 3.5 was, if it’s biggest punching bag is actually dangerous in a different, better designed game.

  • Susaga@sh.itjust.works
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    3 months ago

    Look, everyone knows that <previous thing> was much better than <current thing> because it was <comparator> and more <adjective>. Just look at how much <comparator> <element> became! They completely ruined it.

    Fingers crossed this gets fixed in <next thing>.

    • Scrubbles@poptalk.scrubbles.tech
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      3 months ago

      < 1 year before release: This will be the best game ever, it will be better than real life. It will replace my life completely, allowing me to live in this world until the end of time.

      Release: This is garbage. This is the worst thing I’ve ever seen. The <original creators> are turning over in their graves. Gaming is shit now. Devs fucked up. How could they ever release this.

      1-2 years after release: Silence

      2-4 years after release: You know, I replayed that game, it wasn’t that bad, honestly I kind of liked how it worked

      4-8 years after release: That game was honestly one of the best. Back from the old days of gaming before everything became shit. Now it’s all terrible. I hope they don’t fuck up the next one.

      8+ years: It’s probably one of the best games of all time. It wasn’t for everyone, but us true gamers knew how great it was. There’s nothing that will ever beat it.

      • Aielman15@lemmy.world
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        3 months ago

        It works for movies and pretty much everything else as well. The amount of nostalgia I’ve seen for terrible movies and shitty PS2-era videogames is astounding.

    • Comment105@lemm.ee
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      3 months ago

      Had to view source to see the “insert thing here” things. Some issue with the formatting using < and >, not sure if it’s just on the Jerboa app.

      • Susaga@sh.itjust.works
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        3 months ago

        I wrote it on a pc, then looked later using Jerboa and saw what you saw. Definitely a Jerboa issue.

        • Agrivar@lemmy.world
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          3 months ago

          I’m viewing this via old.lemmy.world in a Firefox tab, and if Comment105 hadn’t pointed it out I would not have even realized why your comment made no sense… so, it’s not just a Jerboa issue.

  • eerongal@ttrpg.network
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    3 months ago

    i can also confirm that the tarrasque was pretty universally clowned on for being easy in 3.5e. That discussion is basically what drove the whole “town built around the tarrasque” idea on the wizard forums and enworld. That said, it’s probably not as bad as the 5e tarrasque by comparison

      • UnderpantsWeevil@lemmy.world
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        3 months ago

        http://www.saltinwoundssetting.com/2015/04/salt-in-wounds-overview-origin.html?m=1

        A campaign setting about a LE township whose economy is predicated on harvesting the perpetually regenerating form of the Tarrasque. The town is divided into districts based on the massive magical spears that have pinned the creature to the soil. And there’s a ton of intrigue surrounding the various political families that are charged with maintaining - and periodically adjusting - those magical spears in order to keep the beast constrained, as well as the different religious, arcane, and druidic factions who have wildly different takes on if/how this process is to continue.

        A very cool setpiece and one of the more exciting ways to describe how industrious adventurers might deal with this kind of creature.

      • eerongal@ttrpg.network
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        3 months ago

        in 3e, the tarrasque had regeneration, and couldnt die from negative HP. So the idea of building a town that “farmed” an unconscious tarrasque for its meat/bones/whatever was a popular thought experiment for a setting back in the day. IIRC there was also someone who took the idea and published it as an actual book at some point too (which honestly felt kinda scummy to me, since it was basically a big community project/collaboration)

        • Archpawn@lemmy.world
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          3 months ago

          I’ve been thinking it would be cool to have a campaign set after the town has gotten smaller. You go on your first mission to fight a cave full of kobolds or some such, there’s an earthquake that blocks the exist, and you have to fight through it and escape before later tremors cause it to cave in. It’s fairly standard, until you leave, and find out what was causing the tremors. At some point decades or even centuries ago, the rate they dealt damage to the tarrasque dropped below the rate it regenerates. Then it spent all that time slowly losing the nonlethal damage, until finally it was enough to regain consciousness. The city is left in ruins, and now the nations of the world have to deal with the tarrasque acting like a roving natural disaster. Maybe at the end, you have a choice to rebuild Salt in the Wound and get that source of alchemical supplies back, or kill it for good as the only way to be sure this never happens again.

  • primrosepathspeedrun@lemmy.world
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    3 months ago

    what I liked about 3.5 was that it was insane, and the system was exploitable in ways the GM could not predict. it let you surprise even a railroady GM. there’s a kind of vibrancy that gives to a fantasy world. I think for a lot of people, that was the first time they saw anything like that. it was a tedious 90s/00’s kind of good.

    it was tedious, and required knowing far too many rules. it was a tedious sprawling 90s/00’s kind of shitty. I don’t think it was a good system on balance, I just think it’s better than any other D&D, unless pathfinder counts.

    and you can absolutely play a non-wizard, you just have to be as broken and weird as the wizards are.

  • UnderpantsWeevil@lemmy.world
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    3 months ago

    3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade

    I’ve heard this line so many times, from virtually every game system. The system you know the best is always the worst. The system you’re least familiar with looks genius by comparison.

    I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat.

    As I understand it, the Tarrasque isn’t intended to be a direct threat to the players so much as a civilization-wide threat that players have to deal with. If you’re just running heads-up against the creature, there’s a wide basket of indirect effects and clever builds that can kill or disable it. And when Wish/Miracle are on your spell list it isn’t an existential threat to a 17+ level party.

    But all of that presumes you’re coming into contact with a Tarrasque as a known quantity. You’re not stumbling on the Tarrasque unexpectedly or dealing with it as the muscle attached to a more magically or socially savvy antagonist. You’re not fighting in any bizarre circumstances or unusual conditions. It’s not the Tarrasque that’s easy, it’s the fact that you’re on a message board with a pre-defined set of circumstances and a standard level appropriate set of resources to pull from that makes things easy.

    I honestly don’t know if everyone claiming 3.5 Tarrasque is such a horrifying monster

    An unanticipated introduction to a Tarrasque, particularly one encountered in unfavorable circumstances, can quickly end in a TPK. Players down on spells, caught napping, managing some secondary hindering conditions, or in an enclosed space (the meanest improvement I’ve seen a DM give to a Tarrasque was simply assigning it a burrow speed) don’t have the luxuries of time and distance to prepare themselves. And that’s what makes it scary.

    But, again, you can say that about any of the Animal/Beast class of monsters. The humble house cat can one-shot a first level wizard if it gets initiative and rolls well. But the wizard wins with a single volley of magic missiles. The Kraken is a trivial encounter if your players can sit up on an 80’ tall cliff and fire arrows at it until it drops. Its significantly harder to deal with when it is demolishing the boat under your feet 600 miles off the shore.

    Part of the DM’s job is to set the stage for high drama. “You see the big baddy waltzing up to you, take ten rounds to prepare” doesn’t get you that.

  • ProfessorOwl_PhD [any]@hexbear.net
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    3 months ago

    The 3.x tarrasque became a joke, but that was a result of the extensive options combined with people’s system understanding - sure a single wizard could kill it, but that still needed to be played by someone who understood the system. It was a system that gave unlimited options, so if you worked out how to combine enough of them you could break the system wide open, and the tarrasque was a great yardstick for that.

    Then you come to 5e’s tarrasque and it’s so badly designed that it’s obvious from a glance that a level 1 character with flight can just hover above it and plink it down with a bow. I’ve seen 3.5’s brought up in comparison to that, but not as an example of difficult fights in a vacuum.

  • keepcarrot [she/her]@hexbear.net
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    3 months ago

    I feel like people like remembering shenanigans or getting one over a shitty GM, but actually playing it was a slog especially with experienced power gamers at the same as new players. Also apparently enjoy arguing semantics to “win”. Bleh

  • Icalasari@fedia.io
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    3 months ago

    Could you give examples? I never heard of it being easy to beat, and I would love a laugh at it being easily handled

    • enfluensa@ttrpg.network
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      3 months ago

      The big one was its complete lack of mobility abilities or ranged attacks, so a party with overland flight could attack it pretty much with impunity. Iirc that was most commonly paired with shrinking a bunch of boulders, carrying them up with you, then dropping them right as the shrinking spell expired. This is all from memory 15 years ago though so details could be a bit sketchy.

      • UnderpantsWeevil@lemmy.world
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        3 months ago

        so a party with overland flight could attack it pretty much with impunity

        That’s true of anything without a fly speed, assuming you’re doing all your adventures on a flat plain during the daytime in perfect weather. But the game changes slightly when you’re spelunking through the Underdark, racing through a forest of redwoods, or caught by surprise in the middle of a hurricane.

        The drama of D&D is in the circumstances. You’re not supposed to have every fight in ideal conditions with a week of downtime to prepare. If you’re summiting a mountain during a blizzard and one of the Tarrasque’s meaty fists pops out of a cave wall to try and snag someone, or you’ve accidentally woken this thing up from beneath an ancient tomb full of restless wraiths, that’s a very different encounter than squaring off against this lumbering titan as it casually stomps its way across empty desert.

        • Archpawn@lemmy.world
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          3 months ago

          That’s true of anything without a fly speed,

          And without a burrow speed, and without a ranged attack, and without an ability that lets it ground all flying enemies. Maybe a skilled DM could make it work, but in other editions it wouldn’t have been an issue.

          Though the other problem is that you can deal limitless damage just by dropping sufficiently many 100 pound boulders. In 5e, they got rid of damage from falling objects, but you just need to drop enough creatures. Or ignite enough horns of gunpowder with a single Bonfire.

          • UnderpantsWeevil@lemmy.world
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            3 months ago

            And without a burrow speed, and without a ranged attack, and without an ability that lets it ground all flying enemies.

            Giving the Tarrasque a burrow speed goes a long way towards improving it, I agree. The hurl boulder ability of giants wouldn’t hurt either, although there’s really nothing stopping a Tarrasque from hurling rocks with a standard BAB.

            I wouldn’t mind giving the Tarrasque a breath weapon, either. It works for Godzilla.

            But these are incidental improvements. Just ambushing players in a cave will go a long way towards negating it’s deficiencies, even at high levels.

            you can deal limitless damage just by dropping sufficiently many 100 pound boulders

            Catapults are popular for a reason. But there’s still some issue of ammo and opportunity. You’re really banking on your target just hanging out at the optimal firing range.

    • eerongal@ttrpg.network
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      3 months ago

      the usual go to back in the day was to drown it, because it wasnt immune to that in any way. Simply gate it to the plane of water. There was a number of other work arounds like that too.

      • Fonzie!@ttrpg.network
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        3 months ago

        Killing it by banishing it to another dimension of reality sounds like the epic, high level stuff the Terrasque was made for

        • eerongal@ttrpg.network
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          3 months ago

          i mean, there were plenty of other ways, including things you could do at lower level, that was just the common go to because it required a single high level spell, and usually you fought big T at high level.

      • Archpawn@lemmy.world
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        3 months ago

        The best way I’ve seen to defeat an enemy without killing it is Flesh to Stone, Stone to Mud, Purify Food and Drink, and then boil the water away. That was more for keeping an enemy from being resurrected, but it would be a cool overkill way to get rid of a tarrasque without using Wish.

    • krellor@fedia.io
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      3 months ago

      Yeah, I ran campaigns from first through 3.5, never really played 4th or 5th. I’m curious how 3.5 tarrasque is easy to beat with anything other than broken munchkin builds from conflicting source materials that no sane DM would allow, or would be reserved for epic level campaigns. Like sure, when you get to a point where you can casually cast things like hellball, then things like the tarrasque might be easy. But at that point you will be doing the tango with the outer realm creatures and Demi gods.

    • maquise@ttrpg.network
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      3 months ago

      I remember the go to strategy being to summon an Alip, an incorporeal undead that can drain strength without needing a save.

  • Brutticus@lemm.ee
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    3 months ago

    I play 3.5 for a few years. One of my groups swore by it. It was… textured. When you call it a steaming pile of shit, I see your point and honestly agree with you. But I will say it was… completely what it was. It wasn’t well designed, but it was immensely interesting. 5e is all of 3.x, but with the interesting parts sanded down. In my estimation, that makes 5e the lesser game.

    • cadekat@pawb.social
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      3 months ago

      3.5e just had some much room to explore. Yeah, some parts sucked or didn’t make sense, but I think that really led to some interesting characters and fun moments in games. I haven’t played 5e much precisely because it’s so smooth in comparison.

  • Archpawn@lemmy.world
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    3 months ago

    In 3.5, a high level wizard could take it down.

    In 5e, you could have a mission to protect an endangered tarrasque from Aarakocra poachers.

  • BewitchedBargain@reddthat.com
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    3 months ago

    The Tarrasque is a flawed creature in all editions. In case of 1e/2e, it’s not immune to being stunned or being paralyzed (e.g. Hold Person), giving the party a good chance to exploit its vulnerable period. Later editions have other flaws, most of which can be fixed by giving the Tarrasque a ranged attack (similar to Godzilla, etc.)

    The flaws in 3.5e actually involve power scale. There’s combinations of abilities that are incredibly powerful, resulting in characters that are pre-planned rather than organically grown - and also meant that some classes were inherently better than others. At the same time, there were feat taxes that were essential for almost any character, which would be cutting into abilities that would be normal.

    However, I’d be comparing 3.5e to Basic D&D. In this case, I’d most likely prefer 3.5e, simply because it’s more flexible compared to the rigid use of Basic’s weapons, but I instead skipped past that and went to both 4e and/or Pathfinder.

    • Ahdok@ttrpg.network
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      3 months ago

      Eh, it’s a playable fight in 4e. The biggest flaw there is it’s not particularly exciting as an encounter.

  • figjam@midwest.social
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    3 months ago

    I think what they want is something to be a little afraid of. Yes, the beast as written is easy to kill for the creative but for some dorks it was scary because it existed.