4K, 120 FPS, and more

  • Björn Tantau@swg-empire.de
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    1
    ·
    4 months ago

    Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

    • Olap@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      1
      ·
      4 months ago

      It isn’t. GZDoom has been doing this for years and years

    • EvilBit@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      ·
      4 months ago

      It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

    • M137@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      4 months ago

      I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.

      • Björn Tantau@swg-empire.de
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        4 months ago

        The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.

    • dustyData@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      4
      ·
      4 months ago

      I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          4 months ago

          The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 months ago

              I just tried GZDoom from Flathub to try to see if these things were there, because they weren’t last I checked (which was admittedly a long time ago). The game couldn’t find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there’s value in the company updating their official version.