Let them try to make games with only AI and see how they sell. This strike is to force producers to go “all or nothing” with AI, and choosing “all” is a terrible idea
AI being heavily implemented in voice acting is gonna suck so bad. Maybe in a few years it will be there but we’re too early for full scale voice talent being replaced. Wish these people all the best with the strike.
Replacing people with AI creates a situation where the incentive for people to make original works is greatly diminished, so the ability of the AI to continue to improve is stunted by a lack of new training data. It’s what we’re already seeing with text-based language models and what we’re starting to see with diffusion-based image models.
AI in art is inherently limited unless used only as a fine tuner on human made works. The fact that a work of art was made by humans is what makes it special in the first place.
But that scenario does have a flipside, possibly even a silver lining if it was macximized. Makes games a hell of a lot easier for indie devs to close the gap on aspects of production that right now. Decreasing a significant portion of cost/budget that will be to indie devs advantage.
Which if luck holds, would really hurt the triple A dogshit studios and create a lot more competition that they have consolidated with the big mergers and acquisitions that have happened in recent years.
Im all for empowering the little guys.
(For clarity i dont want devs to replace any humans with AI)
Hard agree. There’s still a threat of the generalised nature of AI meaning it won’t just be a tool for people to use, but a complete replacement of large swathes of knowledge based work that can be automated.
Replacing people with AI creates a situation where the incentive for people to make original works is greatly diminished,
Why would that be? It should be tye opposite, making VO cheaper means studios can take risks and get experimental. Basically what cheap engines have done for indie development.
I think a second, larger issue is that they decided to strike right when the industry is laying people off at large scale. That’s not very good timing to try a pressure play.
So give them more reasons to use AI. A strike against someone taking your job seems like a hard battle.
Let them try to make games with only AI and see how they sell. This strike is to force producers to go “all or nothing” with AI, and choosing “all” is a terrible idea
AI being heavily implemented in voice acting is gonna suck so bad. Maybe in a few years it will be there but we’re too early for full scale voice talent being replaced. Wish these people all the best with the strike.
Replacing people with AI creates a situation where the incentive for people to make original works is greatly diminished, so the ability of the AI to continue to improve is stunted by a lack of new training data. It’s what we’re already seeing with text-based language models and what we’re starting to see with diffusion-based image models.
AI in art is inherently limited unless used only as a fine tuner on human made works. The fact that a work of art was made by humans is what makes it special in the first place.
But that scenario does have a flipside, possibly even a silver lining if it was macximized. Makes games a hell of a lot easier for indie devs to close the gap on aspects of production that right now. Decreasing a significant portion of cost/budget that will be to indie devs advantage.
Which if luck holds, would really hurt the triple A dogshit studios and create a lot more competition that they have consolidated with the big mergers and acquisitions that have happened in recent years.
Im all for empowering the little guys.
(For clarity i dont want devs to replace any humans with AI)
Hard agree. There’s still a threat of the generalised nature of AI meaning it won’t just be a tool for people to use, but a complete replacement of large swathes of knowledge based work that can be automated.
Why would that be? It should be tye opposite, making VO cheaper means studios can take risks and get experimental. Basically what cheap engines have done for indie development.
Couldn’t be worse than Resident Evil 0.
I think a second, larger issue is that they decided to strike right when the industry is laying people off at large scale. That’s not very good timing to try a pressure play.
I disagree, that’s an ideal time to exert labor leverage and make it more obvious to executive turds that workers have solidarity with each other.