Like the title. What games are made better with mods, and foster a great modding scene that retains momentum and delivers excellent content?

My personal favorite is Fallout: New Vegas, but games like DOOM, Half-Life 2 (really all source engine games), and Minecraft have extremely unique mod scenes. Of course, Skyrim remains a modding titan. STALKER: Anomaly is already an amazing mod project and has mod lists for it like GAMMA.

What are your favorites?

  • barrbaric [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    3
    ·
    5 months ago

    Yeah Bannerlord’s base game has some pretty big core issues imo.

    The major mods I’ve heard about (has been a minute though) have been Shokujo, Realm of Thrones, and Realms of Arda.

    Of those, only Realm of Thrones actually has files you can download lol. It’s going to be a long wait.

    • jaywalker [they/them, any]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      What do you mean by big core issues? I just started playing last week, but I’m pretty deep into it and haven’t noticed any glaring issues. Haven’t tried mods yet, but haven’t really run into any problems

      • Moonguide
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 months ago

        It’s mostly issues you’ll run into once you’re into the mid-game. Economics issues and realm management issues mostly. Since social events aren’t really a thing in the game (like feasts, tourneys, and weddings), you don’t really get a chance to raise other rulers’ disposition towards you. Warband had a stat called right to rule, which you could raise actively while being a vassal, preparing you for when the time came to declare independence. That helped you gather allies quickly, depending on the deeds you had done during the playthrough.

        In Bannerlord the only real way to raise disposition quickly is to be in the opposing side of the lord you want to raise your disposition with, by beating them and letting them go. Voting in their favour in kingdom decisions yields pretty meager returns.

        However, the biggest issue is economics. Mid-game/late-game there’s very little ways to ensure you can keep a big army fed. You’re almost forced to level smithing in order to smelt down anything valuable the enemy had, forge new stuff with a higher quality, and go around emptying cities’ pockets through the same 4-5 minmaxxed weapons.

        I really want to love the game but its really only fun during the first, what, 10 hours of a playthrough. It turns into a real slog because there just isn’t any diplomacy.

        • jaywalker [they/them, any]@hexbear.net
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          I guess my approach of being a mercenary for a bunch of different kingdoms and never taking prisoners was a really good idea then. I started my own kingdom after and was able to flip the nobles to my side pretty easily. I’m definitely already seeing what you mean by the lack of diplomacy, though. If I didn’t merc for a while there’s no way to really expand my kingdom fast enough to defend it from the constant war on all sides.

          I’m sad to hear about the mod situation. I didn’t really look into it at all and just assumed the game has been out for long enough by now

          • Moonguide
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 months ago

            If you ever get tired of Bannerlord, I’d say give warband a try. Ought to be cheap nowadays, runs on anything, and has a myriad of mods. Mind you, it’s an eyesore compared to newer games, but the mods make up for it.