It’s finally here! The wait for Godot 4.2 begins…

  • simple@lemm.eeOP
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    1 year ago

    Having the option at least would be nice. I know the benefits of using sharedarraybuffers but right now there are a ton of websites that don’t support it. Maybe in a year or two it could be standard.

    • anlumo@feddit.de
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      1 year ago

      I can’t speak for the devs, but my feeling is that it would be a lot of work to maintain two systems in parallel, one multithreaded and one singlethreaded, especially for a niche platform.

      Bevy does it this way (doesn’t support multithreading at all on the web), but that engine is much leaner.