It’s finally here! The wait for Godot 4.2 begins…

  • anlumo@feddit.de
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    1 year ago

    I can’t speak for the devs, but my feeling is that it would be a lot of work to maintain two systems in parallel, one multithreaded and one singlethreaded, especially for a niche platform.

    Bevy does it this way (doesn’t support multithreading at all on the web), but that engine is much leaner.