My favorite design aspect of any RPG was the tactics of DA1 & DA2. It blew my mind and I loved it. Then they went away, DA3 was a nightmare for melee rogue play because tanks were preprogrammed to chase the main around the battlefield. Melee rogue say hello to a dragon to the face. No, melee rogue, you will never stab the back leg because the tank will always try to join you back there. I will always be annoyed by that abrupt switch. I hope for better in DA4, where I will once again, and always, play a melee rogue.
That said, ofc I’m buying it. After the first round of patches. As are most of us. We all know that isn’t Solas and I’m sure we all want to know what Flemeths final plan is.
Plus, the worlds favorite bard is back.
There’s removed and then there’s not buying. Two different things. That said, vocalizing maybe creates changes for the sequel.
I mean, I don’t like how the new Dragon Age looks, but that’s been true since Dragon Age 2
I also don’t harass people about it
My favorite design aspect of any RPG was the tactics of DA1 & DA2. It blew my mind and I loved it. Then they went away, DA3 was a nightmare for melee rogue play because tanks were preprogrammed to chase the main around the battlefield. Melee rogue say hello to a dragon to the face. No, melee rogue, you will never stab the back leg because the tank will always try to join you back there. I will always be annoyed by that abrupt switch. I hope for better in DA4, where I will once again, and always, play a melee rogue.
That said, ofc I’m buying it. After the first round of patches. As are most of us. We all know that isn’t Solas and I’m sure we all want to know what Flemeths final plan is.
Plus, the worlds favorite bard is back.
There’s removed and then there’s not buying. Two different things. That said, vocalizing maybe creates changes for the sequel.