Seems like there aren’t a lot of typical Elden Ring dungeons, just overworld stuff and then bigger dungeons for the more important bosses. Performance is really bad so far.

Died to the Parade Lion while it was at 1HP, Freja secured the kill just before I timed out, hell yeah, I’ll take it.

    • barrbaric [he/him]@hexbear.netOP
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      5 months ago

      I’ve played for about 3.5 hours and so far I’d say it feels most like Limgrave in Elden Ring. It’s a giant open world, so not really sure how much it even could resemble DS1.

    • peppersky [he/him, any]@hexbear.net
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      5 months ago

      I’ve not seen much so far, but it feels like a slightly more dense and overall tighter map than the original. The specific points of interests are also just very slightly more open than they were in the original game where they often felt like they only had a single entrance point.

      Feels pretty iterative on what they did in the base game.

    • ToaofTime@lemmy.dbzer0.com
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      5 months ago

      It has more legacy dungeon areas for its space compared to the base game, and those areas are also larger. I had a moment that reminded me of ds1 in one of them, but i wouldnt say its like ds1 because of that.

    • flan [they/them]@hexbear.net
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      5 months ago

      not sure what they mean exactly but there’s a lot of the “paths circle back on each other” type thing going on. The levels have a wide variety of altitudes involved and there are caves and things to get to different areas.

      There are also a bunch of references to earlier games, like there’s a new londo type area at one point. You can tell in some of the character and boss designs they took inspiration (and even movesets) from bosses from earlier games. You can definitely see moves from Sekiro and DS3 in there, there are some DS2 influences as well that are more obvious than in the base game.