As for the possibilities in Hardy’s future, he says of the rumored Mad Max: The Wasteland George Miller project, “I don’t think that’s happening.”
As for the possibilities in Hardy’s future, he says of the rumored Mad Max: The Wasteland George Miller project, “I don’t think that’s happening.”
I would hope no one gets this idea. Mad Max is at its best with bold impressions and hints and implications of worldbuilding, without entirely giving away its hand. I appreciate glimpses that make me wonder, I don’t need a light shined in every crevice.
Similarly, I like Max himself as a semi-mythical figure. He’s Robin Hood or something. The stories around him usually agree on major aspects, but the details and timelines can get muddled between stories.
I think a detailed TV show would just strip all that mystique away. You might say “then don’t make it centered on Max”, and I would say- then it shouldn’t be explicitly in the Mad Max setting. Make a post apocalyptic TV that pulls from Mad Max but isn’t constrained by it, and doesn’t affect it.
I totally agree. I feel like this is why Mad Max works. And why Fury Road was possible.
There is a MadMax game from awhile back that fleshes out a lot of the world and characters, and it was fantastic.
The game was well put together (if a little repetitive), but my point is that the more content gets made that is specifically trying to make a cohesive canon, the more Mad Max loses the folk tale flavor while gaining a “cinematic universe” feel. One game on it’s own tying into Fury Road won’t do it completely, but if the game was part of a successful franchising of the Mad Max Fury Road (because Fury Road represents the nexus of a reboot here) brand, then it would contribute.
It is nice to have things in media that just exist without being stretched out and milked dry.
That’s was a game I loved so much, I played through it twice! Shame it never got any “pro” enhancements as the canyon levels hit the FPS levels causing stutters.