• Rose Thorne(She/Her)@lemm.ee
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    5 months ago

    Okay, so I have, in the worst case scenario, 5 turns for you to pull all 5 pieces of Exodia, The Forbidden One.

    3/4 if you have the means to play Exodia, The True Forbidden One, and get it onto my field.

    But Whimsicott is a grass type. This means if you delay to a 6 turn play, you’re walling anything Blue or otherwise Water related.

    … Fuck it, Blue Eyes White Dragon.

    • Voroxpete@sh.itjust.works
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      5 months ago

      You can only have four of any card in most Magic formats. So even with perfect draws, you’re only getting four pieces of Exodia, without retrieving this from a graveyard. Theoretically doable, but in Magic any deck that relied on playing the same card five times would be a genuinely terrible deck.

    • Taako_Tuesday@lemmy.ca
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      5 months ago

      You could just get one-star yu-gi-oh card and boom, you’ve got a 1000/1000 that you can play without tapping anything. Unless your opponent has removal or something, you’re winning as soon as it can attack

      • Voroxpete@sh.itjust.works
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        5 months ago

        In Magic, if a card doesn’t have a mana cost, it cannot be cast by normal means. Since you only get add the outside card to your hand, not put it into play, you now have absolutely no way of playing it. That 1000/1000 is stuck in your hand.

    • Voroxpete@sh.itjust.works
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      5 months ago

      Thing is, Pot of Greed doesn’t even come close to the kind of card draw you can get in MTG. Try Necropotence on for size.

      • AEsheron@lemmy.world
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        5 months ago

        It’s value is still great though because it costs nothing. Every time you draw it you may as well have just drew 3 cards, for absolutely nothing.

        • Voroxpete@sh.itjust.works
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          5 months ago

          If it was actually priced at 0 mana, yes, it would be an unbelievably strong card. It only puts you up 1 in terms of card advantage, but it cycles your deck quickly which is very powerful. Basically a better Gitaxian Probe, minus the hand information. If a card like that existed in Magic, it would be an auto-include in every deck. OTOH if I’m casting a spell to tutor up a card from outside my deck, +1 card advantage is the last thing I’m hunting for at that point. Griselbrand let’s me draw seven any time I like as long as I have the life for it. Necropotence or Yawgmoth’s Bargain let me draw basically my entire deck under the right circumstances. If I’m looking to storm off or something, that’s the kind of card draw I need.

  • Voroxpete@sh.itjust.works
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    5 months ago

    To play a card in M:TG it must have either the Land type, a mana cost, or some other means of casting it explicitly described in the card text.

    Since this spell only puts the card in your hand, congratulations, you now have a useless card that you can’t cast.

    • evidences@lemmy.world
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      5 months ago

      The real issue isn’t that the card would have a way to cast it there’s in game ways around that with stuff like cascade.

      So assuming you have a way to cast a card with no mana value whatever card would go on the stack and do nothing then just enter your graveyard, probably. That being said I’m no judge.

      • Voroxpete@sh.itjust.works
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        5 months ago

        Cascade would require the card to go into your deck, not your hand. More likely you’d have to get into your graveyard using something like dredge or One With Nothing, and then use some kind of resurrection spell to put it in play. But then you’d have to deal with the fact that most resurrection spells target a specific type, like “creature”.

        • evidences@lemmy.world
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          5 months ago

          Yeah I was just using cascade as an example, plus there’s definitely ways to get a card from your hand into your deck. Cascade was just the first way I could think to cast an “uncastable” spell.

    • Monument@lemmy.sdf.org
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      5 months ago

      What’s the consensus on the rules of the game for the chosen card?

      Would a Cards Against Humanity black card, which does not require mana to play, be playable? Would other players have to ‘respond’ with a card from their hand?

      If you get multiple of these (or recall from graveyard) can you play the card if you also bring in the activation mana/cost whatever?

      Is mana equitable across games? If you pull a card from a game that uses the same color mana as your deck, can you play the card? (For example, the game Not Enough Mana uses blue mana that is represented by a water drop.)

  • Uriel238 [all pronouns]@lemmy.blahaj.zone
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    5 months ago

    We OG players asked all these questions with the Ring of Ma’rûf

    And yes, you can get any card (say a Jyhad vampire) into your hand, but we hadn’t figured out how to get it into play.

    A clever use for it at the time was to bring in a powerful but reasonable custom made card (preferably one with novel, interesting effects) and then cast that. This was especially cool at the time since this was before Tempest. Power creep was not yet noticeable and they hadn’t gotten in to the really wild mechanics of the later expansions.

  • samus12345@lemmy.world
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    5 months ago

    Write “Player obtains every card from all other players and immediately wins the game” on an index card.