trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square10fedilinkarrow-up123arrow-down12file-textcross-posted to: PCGaming@kbin.socialgaming
arrow-up121arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agomessage-square10fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming
minus-squarebreadsmasher@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down1·1 year agoAre buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up9arrow-down1·1 year agoI think so, for a couple reasons. They would have advertised this feature as an upgrade to the engine already. They’ve already confirmed that there is loading screens between space and ground.
Are buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet
I think so, for a couple reasons.
They would have advertised this feature as an upgrade to the engine already.
They’ve already confirmed that there is loading screens between space and ground.