trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square10fedilinkarrow-up123arrow-down12file-textcross-posted to: PCGaming@kbin.socialgaming
arrow-up121arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agomessage-square10fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up9arrow-down1·1 year agoI think so, for a couple reasons. They would have advertised this feature as an upgrade to the engine already. They’ve already confirmed that there is loading screens between space and ground.
I think so, for a couple reasons.
They would have advertised this feature as an upgrade to the engine already.
They’ve already confirmed that there is loading screens between space and ground.