• harrys_balzac@lemmy.dbzer0.com
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    4 months ago

    Just like they didn’t rush Starfield? Well, Microsoft told them to spend another year on it. I can’t imagine what that version looked like.

    • TachyonTele@lemm.ee
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      4 months ago

      It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.

        • TachyonTele@lemm.ee
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          4 months ago

          Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.

          Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

          Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.

          • pkmkdz@sh.itjust.works
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            4 months ago

            That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

            I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.

            If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine

              • Renacles@lemmy.world
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                4 months ago

                They are hard to find because they aren’t credited exclusively as writers but I know Ferret Baudoin worked as a writer and senior developer for most Bethesda games, including Starfield.

  • tal@lemmy.today
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    4 months ago

    Okay. Can you license it to someone else?

    Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.

        • dylanTheDeveloper@lemmy.world
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          4 months ago

          They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

          • RightHandOfIkaros@lemmy.world
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            4 months ago

            Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.

    • Murvel@lemm.ee
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      4 months ago

      They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.

  • nyahlathotep@sh.itjust.works
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    4 months ago

    I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don’t need to have tons of side quests with mediocre at best writing. Just pare it down for shit’s sake

  • Kecessa@sh.itjust.works
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    4 months ago

    Yeah it’s too late to rush it, everyone has watched the TV show and is now interested in something else.

  • ssm@lemmy.sdf.org
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    4 months ago

    The longer Bethesda doesn’t touch Fallout the better, as I see it.

    • NOT_RICK@lemmy.world
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      4 months ago

      I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.

      • JakJak98@lemmy.world
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        4 months ago

        As if they’d let that happen.

        The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.

        New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.

          • JakJak98@lemmy.world
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            4 months ago

            To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.

            There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.

            So yeah, I doubt they’d let it happen again.

      • TachyonTele@lemm.ee
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        4 months ago

        It is good. It’s pretty bland as well, if that makes sense. I really liked it, but I have zero interest in ever watching it again.

      • Cyberspark@sh.itjust.works
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        4 months ago

        A lot of the TV show is the world’s slowest “unboxing” of the Fallout world. It’s a fun ride, but the ultimate reveal is everyone’s too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren’t really strong enough on their own to call for second viewings.

        • Marketsupreme@lemm.ee
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          4 months ago

          Honestly wasn’t crazy about the acting myself, but took the show at face value. A solid 6/10 for me.

  • JJROKCZ@lemmy.world
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    4 months ago

    That’s true and I agree to an extent… they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.

    The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine…

    • TachyonTele@lemm.ee
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      4 months ago

      They just spent five years upgrading their engine. They’re not going to use anything else for ES6

      • JJROKCZ@lemmy.world
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        4 months ago

        Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim

  • Titou@sh.itjust.works
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    4 months ago

    I hope they’ll take their time to make a great game, the best thing that could happen is that they take example on interplay’s fallout. Thoses vibes should do a comeback in the franchise.

    • TachyonTele@lemm.ee
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      4 months ago

      If they can’t make a game about space ships and hundreds of worlds you can play on fun, then I have zero hope for TES6.

      • JJROKCZ@lemmy.world
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        4 months ago

        Problem with starfield is the content was small and sprinkled into an ocean of game. MAYBE with a smaller world to build in they’ll be ok, though I agree, low hope here

        • TachyonTele@lemm.ee
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          4 months ago

          It’s not worth fixing a game that’s not fun. There’s hundreds of mods for Super Metroid on the SNES. Not so many for Barbie.

    • TachyonTele@lemm.ee
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      4 months ago

      ESO does too. Seems like the people that are not in charge of the mainline games know what they’re doing.