• ebu@awful.systems
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    6 months ago

    I’m just talking about stuff more like Discord or Steam that are huge distributed systems that don’t use databases.

    huh???

    • Hexarei@programming.dev
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      6 months ago

      Whoops, I flubbed that message hard and didn’t catch it at the time: Meant to say “don’t use centralized databases.” They definitely use databases lmao. No idea how I screwed that message up so hard. I blame ADHD for not proofreading.

      Just so we’re on the same page, let me be more specific. I’m saying the individuals in the article were making terrible decisions. Lots of them.

      I am also saying that UUIDs are good primary keys for very specific purposes: Large, distributed systems that handle large amounts of small data, powered by databases like Cassandra that are designed to handle millions of record insertions per hour across several hundred nodes, to the point where inserts are very likely to happen at the exact same time on two different replicas of the same schema.

      Hope that makes more sense than my previous flub. lol

      • ebu@awful.systems
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        6 months ago

        okay that’s a little more sensible lol

        i think the original comment that this thread is in reply to is avoiding non-monotonic UUIDs. i don’t think anyone is contesting that autoincrementing ints create headaches when trying to distribute the database

    • froztbyte@awful.systems
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      6 months ago

      See, reason being is they use aethernet - that’s the only way you get to get scale it like this. Without that, communication and storage would just be impossible!