- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
Its creator, Andrew Spinks, explains that the enormous success of the title prevents him from abandoning the project permanently, since there is still demand.
Like all things in life. It’s also why sequels take their time; if the game drops off the Top 50 on eShop for example, expect the sequel to release sooner rather than later, as uppermanagement would look at the metrics and find a way to keep the cash flow coming.
In the indie world I imagine if you still get a paycheck to pay the rent, no need to dive into your next project yet
I know the scale is different but I’m surprised more AAA companies don’t take note. You don’t need to have to most polished game out the door but the fundamentals DO need to be there and you can iterate and make money.
“But why work on the fundamentals when you can just not do that and still make money?”
– EA, probably
Thing is, they’d ask for even more money for all those expansions they’d label the iterations as.
Also, AAA publishers only read this part:
You don’t need to have to most polished game