• Grimy@lemmy.world
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      7 months ago

      90% of the features in your daily life started as something no one asked for or needed. I remember people saying this about touch screens.

    • Rai@lemmy.dbzer0.com
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      7 months ago

      I don’t care about Spatial Audio for phone calls, but for songs and podcasts it’s AMAZING. It’s a gimmick, sure, but it’s really fucking neat.

        • Rai@lemmy.dbzer0.com
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          7 months ago

          I agree with you fully, but Spatial Audio is waaaay cooler than 3D TVs, and yes I did watch Avatar on a 3D TV on acid

          But I really really have fun with audio. Also it’s not horridly expensive. While I’m working, I’m constantly looking around and hearing how different things are. When I had my partner try, they were like “wait can you hear this?” because it sounds like such a realistic concert performance. Artists I’ve never listened to are fascinating to me.

          • originalucifer@moist.catsweat.com
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            7 months ago

            i went the other direction. quality means nothing, couldnt care less as long as i can hear the melody blah blah i suck. i have mp3 files that are 25 years old… guess what quality they are

            • Rai@lemmy.dbzer0.com
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              7 months ago

              You don’t suck, no way. Your opinion is the exact opposite of mine but I respect that. All of my 128kbps songs I come across I redownload in FLAC, but you’d better believe I keep my old 128kbps CD rips for nostalgia.

              It’s also funny cuz even with mediocre quality songs and podcasts, head-tracked spatial is tits, looking around and having everything be… in places… and stay there? I can’t describe it but it really blew me away.

  • TheImpressiveX
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    7 months ago

    Can’t wait to experience the tech support call center scams in Dolby Atmos.

    • Toribor@corndog.social
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      7 months ago

      It’s easier to redirect attention than to completely obscure something.

      “I’M JUST STRUGGLING TO OPEN A JAR OF PEANUT BUTTER! PAY NO MIND TO MY SOUNDS OF DISTRESS!” (Horrible farting sounds ensue)

      Foolproof.

  • Ephera
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    7 months ago

    I enjoy how “spatial audio” makes it sound all fancy, even though it’s just stupid stereo.

    • CrayonRosary@lemmy.world
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      7 months ago

      It’s not, I assure you. It uses psychoacoustic properties of audio to simulate actual surround sound. I’ve been using it in gaming for years. You can literally hear when an enemy is behind you vs in front of you, and anywhere in the 360° around you. You can easily pinpoint their location in your head.

      Pixel Buds Pro have this same kind of programming and you can enable it when watching surround sound content on your phone. You can even have it play regular audio but make it sound like it’s coming from the direction of the phone. When you turn your head, the audio follows the phone and it sounds like the audio is coming from the phone in 3D, not just panned L or R in stereo. (I haven’t played with this much, and I hope I’m not misremembering that last part which iPhone also has.)

      Here’s a computer generated example using these techniques. Headphones are required! Listen to this with ordinary headphones with no additional spatial processing enabled.

      To my ears, it sounds like the 3 channels of the source audio are little spheres rotating around the top of my head like a halo. The music sounds distinctly different when it’s behind me or in front of me. The distance away from my head is not far, though.

      https://youtu.be/LpMsqFc7-Z4

      A technique like this will never be perfect, and this is not the best example I’ve heard. The best would be using my Logitech gaming headset in a game. It’s not perfect because everyone’s ears are shaped differently, and your brain learns the microtonal differences which your specific ears cause as sound echo’s around your outer ear and ear canal. This might be why I hear these music examples as above my head while others might hear it revolve directly around their ears or perhaps a little lower than their ears.

      I enjoy how ignorant people who don’t understand a technology dismiss is with snark and get upvoted by others. Wait, what’s the opposite of enjoy?

      It’s like how religious fundies with little education make fun of our best scientific theories with arguments that boil down to “I’m ignorant, so I don’t believe this”. Congratulations on being on the same level.

      • Rai@lemmy.dbzer0.com
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        7 months ago

        I got some AirBuds Proz and was blown the fuck away listening to music with Spatial Audio. I would love to try using them for games, but I’m sure they work like garbage on my Windows machines. Still, VERY cool tech.

        • CrayonRosary@lemmy.world
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          7 months ago

          They will just be normal earbuds on Windows, just like my Pixel Buds Pro. Even worse because I have to “forget” then rconnect the Buds from scratch every time I boot my PC. They will always say “connected” with no actual way to switch to them.

          • Rai@lemmy.dbzer0.com
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            7 months ago

            Booooo. I love my budzpro but I’ve tried my old AirBudz on my windows machines and they were beyond shit.

      • Rai@lemmy.dbzer0.com
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        7 months ago

        I listened to you link after commenting and it is absolutely an accurate representation of basic Spatial Audio for normal headphones! Thank you for sharing. I went through with Spatial Audio off and it astounded me, then was surprised when Spatial Audio ON made it less impressive. It’s because on Apple devices, it has the sound come more from where the video is coming from. For regular music, it doesn’t do that.

        • CrayonRosary@lemmy.world
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          7 months ago

          You’re not supposed to listen to pre-procrssed audio like that with additional spatial audio processing. You’re supposed to listen with ordinary headphones.

      • Ephera
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        7 months ago

        Nah, I’m not ignorant, just cynical.

        I make digital music myself. I’ve had that moment myself, where for a quick moment I thought, surely there could be some ‘proper’ way of rotating an audio source around your head.
        And well, there is not, it is always just an effect thing.

        As in, even in reality, our hearing is literally stereo, because we’ve got precisely two eardrums, two membranes that do the detection. Yes, the ear flaps shape the sound, but you can do the same shaping with just effects. Make it a bit more muffled when it comes from behind, for example, and hope you don’t need to also portray that something muffled comes from the front. And of course, always slap a heavy virtualizer effect on there.

        In the end, it’s smokes and mirrors that our brain then interprets as something spatial. I don’t have a problem with smokes and mirrors. I do still find it humorous, though.

        • abruptly8951@lemmy.world
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          7 months ago

          I don’t really follow your logic, how else would you propose to shape the audio that is not “just an effect”.

          Your analogy to real life does not take into account that the audio source itself is moving, so their is an extra variable outside of just stereo signal -which is what spatial audio is modelling

          And your muffling example sounds a bit over simplified maybe? My understanding is that the spatial stuff is produced by phase shifting the LR signals slightly

          Finally why not go further? “I don’t listen to speaker audio because it’s all just effects and mirages to sound like a real sound, what only 2^16 discrete positions the diaphragm can be in” :p

  • AlternateRoute@lemmy.ca
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    7 months ago

    For years we invested in better microphones and noise canceling to CLEARLY hear the closest / primary speaker and remove all other noise and distractions.

    Now introducing, car noise. Get immerses with the kids fighting in the back seat in surround sound…

    No important conference call is complete without you providing your weekly update while your dog licks his balls on the way to the vet for everyone to hear.

  • The Hobbyist@lemmy.zip
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    7 months ago

    If it improves video calls and regular calls, why not? I can definitely see room for improvement in audio quality when calling and would be happy to have a better experience.

    • shortwavesurfer@monero.town
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      7 months ago

      At least in the United States, when you call somebody on the same carrier as you, you get that HD quality thing, and that improves the call quality a bunch versus the standard 8KB phone call. However, even still, when you call somebody on another carrier, you generally don’t get that high quality call. So it would be nice to get those high quality calls between carriers for everybody before moving on.

        • shortwavesurfer@monero.town
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          7 months ago

          Voice over LTE and high definition calling is actually not the same thing. You can have a voice over LTE call and not have the high quality audio calling. All Voice over LTE actually does is make your call into packets between you and your providers network instead of setting up a circuit like they used to.

    • LesserAbe@lemmy.world
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      7 months ago

      Lol yeah everyone shitting on stereo is shooting in the wrong direction - companies suck, stereo or surround sound doesn’t. Not saying it’s a super high priority for me, but another channel of audio isn’t going to use much bandwidth, we already listen to streaming music in stereo all the time.

  • AutoTL;DR@lemmings.worldB
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    7 months ago

    This is the best summary I could come up with:


    It placed the call over a cellular network using the 3GPP Immersive Video and Audio Services (IVAS) codec, allowing callers to hear “sound spatially in real-time.”

    The IVAS codec is part of 5G Advanced, an upcoming upgrade to 5G networks that could offer faster speeds, improved energy efficiency, more accurate cellular-based positioning, and more.

    Currently, all phone calls made over a cellular network are monophonic, meaning audio is compressed into a single channel.

    Spatial audio, on the other hand, makes it seem like sounds are coming from different directions as they’re delivered through multiple channels.

    The IVAS codec could enable spatial audio in a “vast majority” of smartphones with at least two microphones, Nokia tells Reuters.

    But, as pointed out by Reuters, we likely won’t see the more immersive audio and video calls on our cellular networks for a few more years.


    The original article contains 228 words, the summary contains 142 words. Saved 38%. I’m a bot and I’m open source!