Feel like it’s headed that way and wonder how some of us old timers feel about this direction.

Personally I hope with each title they don’t just create a new story, characters, and universe, but also experiment with turn based again given the success of OT2

  • ThrowawayOnLemmy@lemmy.world
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    1 year ago

    I’m fine with the lack of turn based, but I want more substance than I am getting from 16 and 7R. Don’t get me wrong, I enjoyed both games, but they have their faults. The combat is fun in both games in very different ways, but with 16’s combat it started to feel really shallow by the half way point. I think I prefer the way 7R does it, trying to mix both turn based and action.

    I just hope they don’t stop reinventing, because while this is fun, this isn’t ‘it’ yet.

    • omodulous@lemmy.world
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      1 year ago

      After being such an old series you’d think they would have it. But that’s actually my point. I think there will be a time where it’s “it” for you but not for other people because of how it’s expanded so much. So I’m not “waiting” for them to get “things right” finally because that’s clearly not how they’ve ever done.

      Instead I would just enjoy each one for what they are and then further enjoy whatever they try next. Every combat style gets tiring after a few iterations. Generally speaking an audience always will grow out of a series if it refuses to change. And to me FF is the series that pushes to do something new because if they don’t do it, other jrpgs simply refuse to because they can’t afford to “try” things. That’s their role in the industry, FF is a leader in this way where they can invest into new ideas.

      And people who don’t accept it will forever be unhappy and that’s a CHOICE they make. To not see things for how they are and think “oh they’ll come to their senses eventually.” This is what every parents often thinks of their kid instead of realizing maybe they just have it aalllll wrong that it’s so hard to see it.