• BolexForSoup@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    4 months ago

    Except study after study shows it isn’t the cause.

    Online radicalization is by far the central issue here. It’s one’s peers that are the issue. Violent games are at worst an indicator of tendencies, not a cause.

    • AnAnonymous@lemm.ee
      link
      fedilink
      arrow-up
      0
      arrow-down
      1
      ·
      edit-2
      4 months ago

      Yeah I believe it’s more something like the people who play those games are more likely to kill someone than the game by itself gonna do someone kill.

      It would be good to start making a database of people who buy those types of games and at least offer them some type of therapy and information.