- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
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I haven’t played the game yet but this seems to fix a lot of the immediate issues I saw people complaining about. Sprinting was overhauled and resource gathering mechanics have changed. Bless supergiant games.
This is how EA should be used. As a way to iron out issues
Ahh, the tool change is nice. Functionally, it probably doesn’t actually change the rate of resource collection, but it did feel bad seeing stuff you can’t harvest.
I beat [BAD GUY IN TARTARUS] and [BAD GUY ON SURFACE] when it was still really hard
I like the changes, those wins felt very cheap and circumstantial. It was super fun, but the changes definitely make it ‘feel’ better. I love this dev team for listening to the community