Yes! It’s the best thing from the Xbox show, and I can’t wait to play it. I’ll just wait for the reviews to see if it’s OK from technical side. The first game won’t get past 45 FPS after the city grows to 10k citizens, no matter the hardware.
Well, I had decent frames as long as the city stayed beyond 100,000 with all kinds of optimization mods. I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
I also wait for the reviews, and maybe look if Paradox is gonna announce 4000 DLCs pre release.
Would be nice if assets could be ported easily, something I hope for, so I don’t have to make changes to my assets.
I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
Just because they still use unity, does not mean performance will be the same. There is so much more to the technical backend of a game than just the game engine.
Yes! It’s the best thing from the Xbox show, and I can’t wait to play it. I’ll just wait for the reviews to see if it’s OK from technical side. The first game won’t get past 45 FPS after the city grows to 10k citizens, no matter the hardware.
Well, I had decent frames as long as the city stayed beyond 100,000 with all kinds of optimization mods. I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
I also wait for the reviews, and maybe look if Paradox is gonna announce 4000 DLCs pre release.
Would be nice if assets could be ported easily, something I hope for, so I don’t have to make changes to my assets.
But I am happy for now.
Just because they still use unity, does not mean performance will be the same. There is so much more to the technical backend of a game than just the game engine.