Well, I had decent frames as long as the city stayed beyond 100,000 with all kinds of optimization mods. I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
I also wait for the reviews, and maybe look if Paradox is gonna announce 4000 DLCs pre release.
Would be nice if assets could be ported easily, something I hope for, so I don’t have to make changes to my assets.
I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
Just because they still use unity, does not mean performance will be the same. There is so much more to the technical backend of a game than just the game engine.
Well, I had decent frames as long as the city stayed beyond 100,000 with all kinds of optimization mods. I think the engine didn’t change, so I kinda expect no huge performance gains from C:S2.
I also wait for the reviews, and maybe look if Paradox is gonna announce 4000 DLCs pre release.
Would be nice if assets could be ported easily, something I hope for, so I don’t have to make changes to my assets.
But I am happy for now.
Just because they still use unity, does not mean performance will be the same. There is so much more to the technical backend of a game than just the game engine.