cross-posted from: https://lemmy.world/post/14977733

Meta’s Former Head of VR: Oculus Go Was His “biggest product failure” & Why it Matters for Vision Pro

Barra notes that poor retention for Oculus Go had to do with a few common factors, including user comfort, friction in starting a session when not already wearing the headset, and the social isolation of watching content alone—all of which is true for Vision Pro as well.

Barra concludes that, at least as far as Oculus Go went, traditional media consumption was “not a core ‘daily driver’ pillar but more an ancillary use case that adds some value to other core pillars (such as productivity or gaming).”

Granted Barra says Vision Pro brings more to the table […] but those same challenges that Oculus Go contended with basically remain.

  • lad@programming.dev
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    4 months ago

    the social isolation of watching content alone

    …let’s publish the watched content list to the user page on Facebook, what could go wrong with reducing social isolation 🌚