• Guntrigger@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    13
    ·
    8 months ago

    The problem with this in the games industry is that usually those decisionmakers are the ones with the power, but aren’t (or are barely into) games themselves.

    The ones warning of backlash are often QA, and often don’t get listened to. Then when the backlash inevitably happens it’s all “we are sorry, we couldn’t have known, all the feedback was positive”.

    • taladar@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      8 months ago

      The ones warning of backlash are often QA, and often don’t get listened to. Then when the backlash inevitably happens it’s all “we are sorry, we couldn’t have known, all the feedback was positive”.

      I wouldn’t say that it is a problem with the games industry but managers, sales & marketing people everywhere when they make bad decisions. Those kinds of jobs just attract very egocentric and self-serving people who don’t know how to listen and try to shed blame whenever possible.

      • Guntrigger@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 months ago

        Oh for sure, I agree entirely.

        I didn’t say it is a problem with the games industry itself (actually there are probably more people in game dev invested in a game being good than say, those working in app development), but was just pointing out how it often manifests in the industry and makes it such a common occurrence.