• ShortFuse@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    6 months ago

    Even interlaced it’s still 60 frames per second.

    Sure they were technically 30 “fields” per second, but most games updated 60 times a second, even SMB on NES. You only saw one half of what the internal console rendered which is an output issue, not a rendering one.

    Add on 480p and you get both 60 frames and 60 fields per second