Even if Google laid off staff for the Flutter and Dart team, I don’t think those two will be going anywhere any time soon.
Mostly because a huge majority Android ecosystem is based on them, still a stupid decisions of them.
I’m mostly just biased because I do native mobile development but flutter has always seemed like a false economy to me. You’re trying to build cross platform but it’ll take more than 2x as long as building each platform to get the same quality of experience. So either you have a shittier experience or you take even longer than true native dev.
I’ve used it before and it’s got it’s pros and cons. Ultimately the big thing is not all apps need to be the “killer app”. Some apps are pretty simple, so a one size fits all can be nice. It’s definitely not the same as developing natively, but for small teams/apps it’s not too bad.
Flutter can be socialized for mobile OR desktop OR web. Having all three in a codebase requires lots of code and alternative layouts to properly handle each platform. It’s not a “one size fits all” solution, actually to the absolute contrary it’s a solution that you have to tailor to the UI you want to build.
I’m making desktop apps with Flutter (it’s awesome) and my apps can’t ever possibly hope to run on mobile. I’d have to remake most of the damn thing in order to make layouts for mobile.
Why not?
I would argue so, because Google has quite a reputation for killing projects: https://killedbygoogle.com
Especially with a programming language or framework, you don’t want to invest in it, only to find out that it’s going on the chopping block.
Even if Google laid off staff for the Flutter and Dart team, I don’t think those two will be going anywhere any time soon. Mostly because a huge majority Android ecosystem is based on them, still a stupid decisions of them.
I hope this doesn’t age like milk.
I’m mostly just biased because I do native mobile development but flutter has always seemed like a false economy to me. You’re trying to build cross platform but it’ll take more than 2x as long as building each platform to get the same quality of experience. So either you have a shittier experience or you take even longer than true native dev.
But I’m obviously very biased here.
I’ve used it before and it’s got it’s pros and cons. Ultimately the big thing is not all apps need to be the “killer app”. Some apps are pretty simple, so a one size fits all can be nice. It’s definitely not the same as developing natively, but for small teams/apps it’s not too bad.
Flutter can be socialized for mobile OR desktop OR web. Having all three in a codebase requires lots of code and alternative layouts to properly handle each platform. It’s not a “one size fits all” solution, actually to the absolute contrary it’s a solution that you have to tailor to the UI you want to build.
I’m making desktop apps with Flutter (it’s awesome) and my apps can’t ever possibly hope to run on mobile. I’d have to remake most of the damn thing in order to make layouts for mobile.
Right but instead of a toy language there’s Kotlin which is already multiplatform.
I just struggle to see why another language needed to be invented to do this.
Dart does some things better than Kotlin and KMP is a joke compared to Flutter
Trust me on this and go learn it yourself
Also Dart compiles to machine code, Kotlin is JVM