1999 was such an amazing year in my gaming life. Rollercoaster Tycoon, Mechwarrior 3, Battlezone II, and Unreal Tournament. So, so many hours of my life spent in those. That was like, 5 years ago, right?
Do you really? Dang, I’m so jealous. I still have my original discs for I and II, at least. Yeah, my brother and I loved those as well. My dad worked in IT for EDS at the time, and got some old laptops on the cheap. So, I remember my brother and I laying on the living room floor, playing BZ facing each other over the IR ports. We started implementing gentleman’s agreements, like no killing scavengers and no attacking your opponent’s base for 30 minutes. It became a cold war game, where we would max out our units, and just spy on each other. Maybe send a single fighter over to poke at defenses. Then, I’d send over the mass of APCs I was hiding away from my base, and just annihilate everything.
And BZII had such a great mod scene! We loved XMod. We’d always say no nukes, but we always made them anyway.
I remember my first foray into online in BZ II. I didn’t realize turrets could be glitched to not deploy, so my strategy of high-armor turret run lasted about 10 minutes…
My friend’s strategy was very similar to yours when we played BZ I. He’d go silent, then the next thing everyone knew, he had a fleet of bombers wipe the map clean.
I know MechWarrior gets all the praise and hype, but I genuinely love this specific title. It’s peak isometric turn-based strategy and I love it.
Although that may have something to do with scoring that MadCat in the first or second level. I think it’s supposed to give your Commando mechs a bad time, but I lit up the oil refinery next to it and lucked into getting the pilot to eject. The thing was completely salvageable and I absolutely dominated the first half of the game with it. Good times.
That MadCat was such a gamebreaker if you could capture it. I had all my mechs just do cockpit aims since blowing the oil tanks carried a solid risk of outright destroying the mech.
and it was not nearly as easy as I’m making it sound, it involved lots of running my lance around in circles and whiffed shots (And some reloads) before i ever landed a shot on its cockpit.
Honestly Yakety Sax should have been playing the entire time while i was doing it, lol.
1999 was such an amazing year in my gaming life. Rollercoaster Tycoon, Mechwarrior 3, Battlezone II, and Unreal Tournament. So, so many hours of my life spent in those. That was like, 5 years ago, right?
No one, I mean no one mentions Battlezone or Battlezone II, ever. I love that series. I still have the BZ II box and everything.
Do you really? Dang, I’m so jealous. I still have my original discs for I and II, at least. Yeah, my brother and I loved those as well. My dad worked in IT for EDS at the time, and got some old laptops on the cheap. So, I remember my brother and I laying on the living room floor, playing BZ facing each other over the IR ports. We started implementing gentleman’s agreements, like no killing scavengers and no attacking your opponent’s base for 30 minutes. It became a cold war game, where we would max out our units, and just spy on each other. Maybe send a single fighter over to poke at defenses. Then, I’d send over the mass of APCs I was hiding away from my base, and just annihilate everything.
And BZII had such a great mod scene! We loved XMod. We’d always say no nukes, but we always made them anyway.
I remember my first foray into online in BZ II. I didn’t realize turrets could be glitched to not deploy, so my strategy of high-armor turret run lasted about 10 minutes…
My friend’s strategy was very similar to yours when we played BZ I. He’d go silent, then the next thing everyone knew, he had a fleet of bombers wipe the map clean.
MechCommander came out in 99, too, didnt it?
That was my introduction to battletech. Fuck I loved that game, I played it SO much.
I know MechWarrior gets all the praise and hype, but I genuinely love this specific title. It’s peak isometric turn-based strategy and I love it.
Although that may have something to do with scoring that MadCat in the first or second level. I think it’s supposed to give your Commando mechs a bad time, but I lit up the oil refinery next to it and lucked into getting the pilot to eject. The thing was completely salvageable and I absolutely dominated the first half of the game with it. Good times.
That MadCat was such a gamebreaker if you could capture it. I had all my mechs just do cockpit aims since blowing the oil tanks carried a solid risk of outright destroying the mech.
and it was not nearly as easy as I’m making it sound, it involved lots of running my lance around in circles and whiffed shots (And some reloads) before i ever landed a shot on its cockpit.
Honestly Yakety Sax should have been playing the entire time while i was doing it, lol.